forked from bartvdbraak/blender
401eaa448b
Issue was caused by missing X/Y displacement components flip when flipping the normals (flipping the normals changes the tangent space apparently and displacement vectors need to be modified to correspond to new space). Reported by Jonathan Williamson in IRC. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |