blender/source/gameengine/BlenderRoutines
Mal Duffin 51b56a4d3f GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.

It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).

I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.

It's great to have another GE coder on the team!
2007-09-29 18:51:01 +00:00
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BL_KetsjiEmbedStart.cpp fixes in rigidbody constraints rigidbody -> IPO baking: 2007-01-07 04:54:29 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderCanvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderCanvas.h added a buch of 2003-01-07 00:18:59 +00:00
KX_BlenderGL.cpp Warning fixes for previous Image commit, also fixed verse_image.c 2006-12-20 18:29:23 +00:00
KX_BlenderGL.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BlenderInputDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderInputDevice.h Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
KX_BlenderKeyboardDevice.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BlenderKeyboardDevice.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BlenderMouseDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderMouseDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderPolyMaterial.cpp Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BlenderPolyMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BlenderRenderTools.cpp GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
KX_BlenderRenderTools.h GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
KX_BlenderSystem.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderSystem.h Remove unused reference to "blendertimer.h" 2003-03-24 16:38:32 +00:00
Makefile Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00