blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
Campbell Barton 7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00

92 lines
2.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPC_KeyboardDevice.h
* \ingroup player
*/
#ifndef __GPC_KEYBOARDDEVICE_H__
#define __GPC_KEYBOARDDEVICE_H__
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
#include "SCA_IInputDevice.h"
#include <map>
/**
* System independent implementation of SCA_IInputDevice.
* System dependent keyboard devices need only to inherit this class
* and fill the m_reverseKeyTranslateTable key translation map.
* \see SCA_IInputDevice
*/
class GPC_KeyboardDevice : public SCA_IInputDevice
{
protected:
/**
* This map converts system dependent keyboard codes into Ketsji codes.
* System dependent keyboard codes are stored as ints.
*/
std::map<int, KX_EnumInputs> m_reverseKeyTranslateTable;
short m_exitkey;
public:
bool m_hookesc;
GPC_KeyboardDevice()
: m_hookesc(false)
{
}
virtual ~GPC_KeyboardDevice(void)
{
}
virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
return false;
}
virtual void NextFrame();
virtual KX_EnumInputs ToNative(int incode)
{
return m_reverseKeyTranslateTable[incode];
}
virtual bool ConvertEvent(int incode, int val);
virtual void HookEscape();
};
#endif // _GPC_KEYBOARDDEVICE_H