blender/source/gameengine
Kent Mein 39fcd3586f Lots of stupid warning fixes:
Added newlines at end of a bunch of files that didn't have them.
removed a couple of unused variables and an extra ';'
(Also removed config.h crap from these files)

Kent
2006-01-05 23:10:54 +00:00
..
BlenderRoutines new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Converter Lots of stupid warning fixes: 2006-01-05 23:10:54 +00:00
Expressions Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp', 2005-12-31 07:20:08 +00:00
GameLogic more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
GamePlayer new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Ketsji Lots of stupid warning fixes: 2006-01-05 23:10:54 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work. 2006-01-01 00:20:50 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00