blender/source
Brecht Van Lommel ef9357365c Workaround #20324: clouds (and other) textures bump mapping generates black
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this
happens exactly I don't know, I've tried to look for errors in the code but
couldn't find any, the perlin noise code somehow is generating NaN values,
but it is getting sane inputs. I suspect this is due to the render module
being compiled with /arch:SSE and other parts not. For now I've made only
the render_raytrace module compile with SSE, which seems to solve the problem,
but is mostly a workaround.
2010-07-20 10:22:49 +00:00
..
blender Workaround #20324: clouds (and other) textures bump mapping generates black 2010-07-20 10:22:49 +00:00
blenderplayer Merge GSOC Sculpt Branch: 28499-30319 2010-07-14 14:11:03 +00:00
creator move the thumbnailer to bin/ 2010-07-18 11:46:25 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Fix Makefile for new getUserDir system. 2010-07-05 14:32:15 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00