forked from bartvdbraak/blender
ef9357365c
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this happens exactly I don't know, I've tried to look for errors in the code but couldn't find any, the perlin noise code somehow is generating NaN values, but it is getting sane inputs. I suspect this is due to the render module being compiled with /arch:SSE and other parts not. For now I've made only the render_raytrace module compile with SSE, which seems to solve the problem, but is mostly a workaround. |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |