blender/source/gameengine/Physics
Alejandro Conty Estevez eff07b8329 Basic initial yafray integration by Eeshlo.
Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.

We added a panel in render space to adjust some yafray settings (GI and so)

Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.

Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)

We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.

So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
2004-01-04 22:10:36 +00:00
..
BlOde In ODE, a dVector3 is really a 4D array ... the 3D initialization 2003-08-23 19:09:52 +00:00
common Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
Dummy FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
Sumo FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
Makefile Basic initial yafray integration by Eeshlo. 2004-01-04 22:10:36 +00:00