blender/source/gameengine/Physics/common/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

17 lines
535 B
Python
Executable File

#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
phy_physics_env = library_env.Copy ()
source_files = ['PHY_IMotionState.cpp',
'PHY_IPhysicsController.cpp',
'PHY_IPhysicsEnvironment.cpp']
phy_physics_env.Append (CPPPATH = ['.',
'../Dummy',
'#intern/moto/include'
])
phy_physics_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Physics', source=source_files)