forked from bartvdbraak/blender
345ed4dd10
Visibility flags are set to all visibility anyway, So there was no reason to perform that test. TODO: We need to investigate if having primitive intersection functions which doesn't do visibility check gives any speedup here as well. |
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.. | ||
geom_attribute.h | ||
geom_bvh_shadow.h | ||
geom_bvh_subsurface.h | ||
geom_bvh_traversal.h | ||
geom_bvh_volume.h | ||
geom_bvh.h | ||
geom_curve.h | ||
geom_motion_curve.h | ||
geom_motion_triangle.h | ||
geom_object.h | ||
geom_primitive.h | ||
geom_triangle_intersect.h | ||
geom_triangle.h | ||
geom_volume.h | ||
geom.h |