blender/source/gameengine
Kester Maddock ae9233a5b0 1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
..
BlenderRoutines * Only load needed extensions (ie none.) 2004-03-31 12:20:02 +00:00
Converter 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Expressions SCons updates 2004-02-29 21:40:48 +00:00
GameLogic [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
GamePlayer 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Ketsji 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Network 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Physics 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Rasterizer 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
SceneGraph [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. 2004-04-08 10:40:12 +00:00