blender/source/gameengine/Network
Kester Maddock ae9233a5b0 1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
..
LoopBackNetwork 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
TerraplayNetwork Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
NG_NetworkDeviceInterface.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkScene.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript SCons updates 2004-02-29 21:40:48 +00:00