blender/source/gameengine/Expressions/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

34 lines
1.1 KiB
Python
Executable File

#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
expressions_env = library_env.Copy ()
source_files = ['BoolValue.cpp',
'ConstExpr.cpp',
'EmptyValue.cpp',
'ErrorValue.cpp',
'EXP_C-Api.cpp',
'Expression.cpp',
'FloatValue.cpp',
'IdentifierExpr.cpp',
'IfExpr.cpp',
'InputParser.cpp',
'IntValue.cpp',
'KX_HashedPtr.cpp',
'ListValue.cpp',
'Operator1Expr.cpp',
'Operator2Expr.cpp',
'PyObjectPlus.cpp',
'StringValue.cpp',
'Value.cpp',
'VectorValue.cpp']
expressions_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string'])
expressions_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
expressions_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_expressions', source=source_files)