forked from bartvdbraak/blender
7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_IACTUATOR
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#define __KX_IACTUATOR
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#include "SCA_ILogicBrick.h"
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#include <vector>
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class SCA_IActuator : public SCA_ILogicBrick
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{
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protected:
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std::vector<CValue*> m_events;
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void RemoveAllEvents();
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public:
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/**
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* This class also inherits the default copy constructors
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*/
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SCA_IActuator(SCA_IObject* gameobj,
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PyTypeObject* T =&Type);
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/**
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* Update(...)
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* Update the actuator based upon the events received since
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* the last call to Update, the current time and deltatime the
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* time elapsed in this frame ?
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* It is the responsibility of concrete Actuators to clear
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* their event's. This is usually done in the Update() method via
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* a call to RemoveAllEvents()
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*/
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virtual bool Update(double curtime, bool frame);
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virtual bool Update();
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/**
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* Add an event to an actuator.
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*/
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void AddEvent(CValue* event);
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virtual void ProcessReplica();
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/**
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* Return true iff all the current events
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* are negative. The definition of negative event is
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* not immediately clear. But usually refers to key-up events
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* or events where no action is required.
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*/
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bool IsNegativeEvent() const;
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virtual ~SCA_IActuator();
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};
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#endif //__KX_IACTUATOR
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