forked from bartvdbraak/blender
7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
/**
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* Manager for mouse events
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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#pragma warning( disable : 4786 )
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#endif
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#include "BoolValue.h"
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#include "SCA_MouseManager.h"
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#include "SCA_MouseSensor.h"
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#include "IntValue.h"
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SCA_MouseManager::SCA_MouseManager(SCA_LogicManager* logicmgr,
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SCA_IInputDevice* mousedev)
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: SCA_EventManager(MOUSE_EVENTMGR),
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m_mousedevice (mousedev),
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m_logicmanager(logicmgr)
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{
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m_xpos = 0;
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m_ypos = 0;
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}
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SCA_MouseManager::~SCA_MouseManager()
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{
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}
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SCA_IInputDevice* SCA_MouseManager::GetInputDevice()
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{
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return m_mousedevice;
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}
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void SCA_MouseManager::NextFrame()
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{
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if (m_mousedevice)
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{
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for (unsigned int i = 0; i < m_sensors.size(); i++)
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{
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SCA_MouseSensor* mousesensor = (SCA_MouseSensor*) m_sensors[i];
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// (0,0) is the Upper Left corner in our local window
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// coordinates
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if (!mousesensor->IsSuspended())
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{
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const SCA_InputEvent& event =
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m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEX);
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int mx = event.m_eventval;
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const SCA_InputEvent& event2 =
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m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEY);
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int my = event2.m_eventval;
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mousesensor->setX(mx);
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mousesensor->setY(my);
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mousesensor->Activate(m_logicmanager,NULL);
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}
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}
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}
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}
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void SCA_MouseManager::RegisterSensor(SCA_ISensor* keysensor)
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{
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m_sensors.push_back(keysensor);
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}
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bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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/* We should guard for non-mouse events maybe? A rather silly side */
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/* effect here is that position-change events are considered presses as */
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/* well. */
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return m_mousedevice->IsPressed(inputcode);
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}
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