blender/source/gameengine/SceneGraph
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
..
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript SceneGraph support for bounding boxs 2004-05-16 12:54:44 +00:00
SG_BBox.cpp Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_BBox.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_Controller.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_Controller.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_IObject.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_IObject.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Node.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Node.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_ParentRelation.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Spatial.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SG_Spatial.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Tree.cpp Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_Tree.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00