blender/release
Lukas Tönne 647870bc6a Use toolbar tabs for node categories instead of just a long list of
panels.

Patch by @Severin (with minor modifications by me). As discussed in
{D535} the node editor does not have real modal operator tools like the
3D view or image editors for instance, so it makes sense to utilise it
this way. Tabs really help in this area due to the large amount of node
types and categories. Further tweaks could be made later if the need
arises.
2014-06-23 16:37:41 +02:00
..
bin Code cleanup: style/warnings 2014-02-28 11:04:15 +11:00
darwin OSX: update codesigning rules to 2.71 2014-06-13 23:08:49 +02:00
datafiles add brush icons from paint branch to make diff more manageable for arcanist 2014-06-22 17:48:08 +03:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Use toolbar tabs for node categories instead of just a long list of 2014-06-23 16:37:41 +02:00
text Update Readme and Release Log link for 2.71. 2014-06-20 12:31:34 +02:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00