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BL_KetsjiEmbedStart.cpp
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More compiler fixes for BLI_convertstringcode calls
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2008-05-04 11:09:30 +00:00 |
CMakeLists.txt
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updated CMake files for game engine for Bullet 2.x upgrade
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2006-11-21 06:37:01 +00:00 |
KX_BlenderCanvas.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderCanvas.h
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getting ARB shaders working again in GE.
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2008-04-29 16:22:13 +00:00 |
KX_BlenderGL.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderGL.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderInputDevice.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderInputDevice.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderKeyboardDevice.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderKeyboardDevice.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderMouseDevice.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderMouseDevice.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderPolyMaterial.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderPolyMaterial.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderRenderTools.cpp
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Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
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2008-05-25 14:37:39 +00:00 |
KX_BlenderRenderTools.h
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Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
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2008-05-25 14:37:39 +00:00 |
KX_BlenderSystem.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
mac_compat_glext.h
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getting ARB shaders working again in GE.
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2008-04-29 16:22:13 +00:00 |
Makefile
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Fixes Makefiles for mac_compat_glext.h by updating some include paths.
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2008-05-06 09:43:28 +00:00 |
SConscript
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This patch spawns from this game engine issue:
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2008-04-16 17:40:59 +00:00 |