forked from bartvdbraak/blender
f469185f25
Due to skinning changes for multi-threaded animations, the LOD check was being done after skinning. Now the LOD check is run before animations. This means the culling information is a frame old, but this should be fine. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |