forked from bartvdbraak/blender
66b1dfae89
* Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different. |
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.. | ||
nodes | ||
background.cpp | ||
bsdf_ashikhmin_velvet.cpp | ||
bsdf_diffuse.cpp | ||
bsdf_microfacet.cpp | ||
bsdf_reflection.cpp | ||
bsdf_refraction.cpp | ||
bsdf_transparent.cpp | ||
bsdf_ward.cpp | ||
bsdf_westin.cpp | ||
bssrdf.cpp | ||
CMakeLists.txt | ||
debug.cpp | ||
emissive.cpp | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h | ||
vol_subsurface.cpp |