forked from bartvdbraak/blender
8bc0cfc1ca
* The cache was reset almost constantly because smoke didn't save the first frame into cache. Although not necessary for smoke, it's vital to pointcache. * Added info message to smoke cache panel for non saved files. * Now smoke also only updates with a framestep of 1, so that scrubbing the timeline doesn't mess up the simulation. * Among other things fixes report #23731.
229 lines
6.6 KiB
Python
229 lines
6.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
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def point_cache_ui(self, context, cache, enabled, cachetype):
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layout = self.layout
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layout.context_pointer_set("point_cache", cache)
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row = layout.row()
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row.template_list(cache, "point_caches", cache.point_caches, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("ptcache.add", icon='ZOOMIN', text="")
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col.operator("ptcache.remove", icon='ZOOMOUT', text="")
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row = layout.row()
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if cachetype in ('PSYS', 'HAIR', 'SMOKE'):
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row.prop(cache, "use_external")
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if cache.use_external:
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split = layout.split(percentage=0.80)
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split.prop(cache, "name", text="File Name")
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split.prop(cache, "index", text="")
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row = layout.row()
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row.label(text="File Path:")
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row.prop(cache, "use_library_path", "Use Lib Path")
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layout.prop(cache, "filepath", text="")
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layout.label(text=cache.info)
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else:
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if cachetype == 'SMOKE':
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if bpy.data.is_dirty:
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layout.label(text="Cache is disabled until the file is saved")
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layout.enabled = false
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layout.prop(cache, "name", text="File Name")
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split = layout.split()
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col = split.column(align=True)
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if cachetype != 'PSYS':
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col.enabled = enabled
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col.prop(cache, "frame_start")
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col.prop(cache, "frame_end")
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if cachetype not in ('SMOKE', 'CLOTH'):
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col.prop(cache, "frame_step")
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col = split.column()
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if cachetype != 'SMOKE':
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sub = col.column()
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sub.enabled = enabled
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sub.prop(cache, "use_quick_cache")
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sub = col.column()
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sub.enabled = (not bpy.data.is_dirty)
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sub.prop(cache, "use_disk_cache")
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col.label(text=cache.info)
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sub = col.column()
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sub.prop(cache, "use_library_path", "Use Lib Path")
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layout.separator()
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split = layout.split()
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col = split.column()
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if cache.is_baked == True:
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col.operator("ptcache.free_bake", text="Free Bake")
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else:
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col.operator("ptcache.bake", text="Bake").bake = True
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sub = col.row()
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sub.enabled = (cache.frames_skipped or cache.is_outdated) and enabled
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sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
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sub = col.column()
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sub.enabled = enabled
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sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
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col = split.column()
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col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
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col.operator("ptcache.free_bake_all", text="Free All Bakes")
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col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
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def effector_weights_ui(self, context, weights):
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layout = self.layout
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layout.prop(weights, "group")
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split = layout.split()
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col = split.column()
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col.prop(weights, "gravity", slider=True)
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col = split.column()
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col.prop(weights, "all", slider=True)
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layout.separator()
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split = layout.split()
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col = split.column()
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col.prop(weights, "force", slider=True)
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col.prop(weights, "vortex", slider=True)
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col.prop(weights, "magnetic", slider=True)
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col.prop(weights, "wind", slider=True)
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col.prop(weights, "curve_guide", slider=True)
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col.prop(weights, "texture", slider=True)
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col = split.column()
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col.prop(weights, "harmonic", slider=True)
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col.prop(weights, "charge", slider=True)
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col.prop(weights, "lennardjones", slider=True)
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col.prop(weights, "turbulence", slider=True)
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col.prop(weights, "drag", slider=True)
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col.prop(weights, "boid", slider=True)
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def basic_force_field_settings_ui(self, context, field):
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layout = self.layout
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split = layout.split()
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if not field or field.type == 'NONE':
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return
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col = split.column()
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if field.type == 'DRAG':
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col.prop(field, "linear_drag", text="Linear")
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else:
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col.prop(field, "strength")
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if field.type == 'TURBULENCE':
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col.prop(field, "size")
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col.prop(field, "flow")
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elif field.type == 'HARMONIC':
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col.prop(field, "harmonic_damping", text="Damping")
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col.prop(field, "rest_length")
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elif field.type == 'VORTEX' and field.shape != 'POINT':
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col.prop(field, "inflow")
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elif field.type == 'DRAG':
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col.prop(field, "quadratic_drag", text="Quadratic")
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else:
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col.prop(field, "flow")
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col = split.column()
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col.prop(field, "noise")
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col.prop(field, "seed")
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if field.type == 'TURBULENCE':
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col.prop(field, "use_global_coords", text="Global")
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elif field.type == 'HARMONIC':
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col.prop(field, "use_multiple_springs")
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split = layout.split()
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col = split.column()
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col.label(text="Effect point:")
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col.prop(field, "apply_to_location")
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col.prop(field, "apply_to_rotation")
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col = split.column()
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col.label(text="Collision:")
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col.prop(field, "use_absorption")
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def basic_force_field_falloff_ui(self, context, field):
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layout = self.layout
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# XXX: This doesn't update for some reason.
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#split = layout.split()
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split = layout.split(percentage=0.35)
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if not field or field.type == 'NONE':
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return
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col = split.column()
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col.prop(field, "z_direction", text="")
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col.prop(field, "use_min_distance", text="Use Minimum")
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col.prop(field, "use_max_distance", text="Use Maximum")
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col = split.column()
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col.prop(field, "falloff_power", text="Power")
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sub = col.column()
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sub.active = field.use_min_distance
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sub.prop(field, "distance_min", text="Distance")
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sub = col.column()
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sub.active = field.use_max_distance
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sub.prop(field, "distance_max", text="Distance")
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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