blender/release/scripts
Alexander Romanov fe44eacf78 Environment lighting for the GLSL mode
Environment lighting (aka ambient) is a key component of any renderer.
It's implemented like the Environment lighting of BI render for Approximate Gather mode. It support "Sky Color" and "White" Environment lighting modes.

It would be great if the user could see actual lighting conditions right in the Blender viewport instead of waiting for the renderer to complete the final image, exporting for external renderer or for a game engine.

Before:
{F113921}

After:
{F113922}

Example file: {F319013}

Original author: valentin_b4w

Alexander (Blend4Web Team)

Reviewers: valentin_b4w, campbellbarton, merwin, brecht

Reviewed By: brecht

Subscribers: panzergame, youle, duarteframos, AlexKowel, yurikovelenov, dingto, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx

Differential Revision: https://developer.blender.org/D810
2016-07-04 11:01:32 +03:00
..
addons@407d0ea752 File Selector, support filepath dropping 2015-11-05 01:33:50 +11:00
addons_contrib@9f29e18707 File Selector, support filepath dropping 2015-11-05 01:33:50 +11:00
freestyle Freestyle: Fix for 'Distance from Object' modifiers without a target object. 2015-10-28 23:33:25 +09:00
modules Usual i18n/UI messages cleanup & fixes. 2016-06-28 21:34:18 +02:00
presets Theme: 2.4x, correct graph region color 2016-06-03 01:59:53 +10:00
startup Environment lighting for the GLSL mode 2016-07-04 11:01:32 +03:00
templates_osl Cycles: Remove Westin closure. 2014-10-03 16:03:49 +02:00
templates_py Rename script stub 2016-06-27 16:04:59 +10:00