blender/release/scripts/startup
Alexander Romanov fe44eacf78 Environment lighting for the GLSL mode
Environment lighting (aka ambient) is a key component of any renderer.
It's implemented like the Environment lighting of BI render for Approximate Gather mode. It support "Sky Color" and "White" Environment lighting modes.

It would be great if the user could see actual lighting conditions right in the Blender viewport instead of waiting for the renderer to complete the final image, exporting for external renderer or for a game engine.

Before:
{F113921}

After:
{F113922}

Example file: {F319013}

Original author: valentin_b4w

Alexander (Blend4Web Team)

Reviewers: valentin_b4w, campbellbarton, merwin, brecht

Reviewed By: brecht

Subscribers: panzergame, youle, duarteframos, AlexKowel, yurikovelenov, dingto, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx

Differential Revision: https://developer.blender.org/D810
2016-07-04 11:01:32 +03:00
..
bl_operators Remove module reloading for preview operators 2016-06-22 08:47:40 +10:00
bl_ui Environment lighting for the GLSL mode 2016-07-04 11:01:32 +03:00
keyingsets_builtins.py Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint 2016-05-18 16:29:18 +12:00
nodeitems_builtins.py Minor code simplification in previous commit. 2016-04-27 22:58:00 +02:00