e91836368c
Simply put, threads cannot sleep waiting for the vlib memory api main input queue to drain. If, say, thread i (i !=0) fills the vlib api main input queue with rpc requests - and then blocks trying to add another request - the game is over. RPCs attempt a barrier synchronization, which fails with Pr = {1.0} because thread i is in a mutex/condvar sleep. Add a main-thread cut-through path, which directly invokes the RPC callback function when called on the main thread. Change-Id: Ib036f0cc43b5738455c3a111cff64a132537152e Signed-off-by: Dave Barach <dave@barachs.net>