3d390ba8de
Type: docs Change-Id: I8e739ccf78b8dadf81cf4a4c32407355b2576942 Signed-off-by: Nathan Skrzypczak <nathan.skrzypczak@gmail.com>
363 lines
11 KiB
ReStructuredText
363 lines
11 KiB
ReStructuredText
.. _add_plugin:
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Adding a plugin
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===============
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.. toctree::
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Strategic Choices
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_________________
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Plugins may implement lightly-used, experimental, or test
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functionality. In such cases, please disable the plugin by default:
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.. code-block:: console
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/* *INDENT-OFF* */
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VLIB_PLUGIN_REGISTER () =
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{
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.version = VPP_BUILD_VER,
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.description = "Plugin Disabled by Default...",
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.default_disabled = 1,
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};
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/* *INDENT-ON* */
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Please do not create processes, or other dynamic data structures
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unless the plugin is configured by API or debug CLI.
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Specifically, please don't initialize bihash tables from
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VLIB_INIT_FUNCTIONS, *especially* if the bihash template involved
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doesn't #define BIHASH_LAZY_INSTANTIATE 1.
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.. code-block:: console
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static clib_error_t * sample_init (vlib_main_t * vm)
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{
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<snip>
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/* DONT DO THIS! */
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BV(clib_bihash_init (h, ...))
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<snip>
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}
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VLIB_INIT_FUNCTION (sample_init);
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Instead, please add a feature_init function:
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.. code-block:: console
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static void
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feature_init (my_main_t * mm)
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{
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if (mm->feature_initialized == 0)
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{
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BV(clib_bihash_init)(mm->hash_table, ...)
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/* Create Other Things, e.g a periodic process */
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mm->feature_initialized = 1;
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}
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}
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And call it from debug CLI and API message handlers any time the feature
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is enabled.
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How to create a new plugin
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__________________________
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This section shows how a VPP developer can create a new plugin, and
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add it to VPP. We assume that we are starting from the VPP <top-of-workspace>.
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As an example, we will use the **make-plugin.sh** tool found in
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**./extras/emacs**. make-plugin.sh is a simple wrapper for a comprehensive
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plugin generator constructed from a set of emacs-lisp skeletons.
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Change directory to **./src/plugins**, and run the plugin generator:
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.. code-block:: console
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$ cd ./src/plugins
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$ ../../extras/emacs/make-plugin.sh
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<snip>
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Loading /scratch/vpp-docs/extras/emacs/tunnel-c-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/tunnel-decap-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/tunnel-encap-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/tunnel-h-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/elog-4-int-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/elog-4-int-track-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/elog-enum-skel.el (source)...
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Loading /scratch/vpp-docs/extras/emacs/elog-one-datum-skel.el (source)...
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Plugin name: myplugin
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Dispatch type [dual or qs]: dual
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(Shell command succeeded with no output)
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OK...
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The plugin generator script asks two questions: the name of the
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plugin, and which of two dispatch types to use. Since the plugin name
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finds its way into quite a number of places - filenames, typedef
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names, graph arc names - it pays to think for a moment.
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The dispatch type refers to the coding pattern used to construct
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**node.c**, the *pro forma* data-plane node. The **dual** option
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constructs a dual-single loop pair with speculative enqueueing. This
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is the traditional coding pattern for load-store intensive graph
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nodes.
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The **qs** option generates a quad-single loop pair which uses
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vlib_get_buffers(...) and vlib_buffer_enqueue_to_next(...). These
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operators make excellent use of available SIMD vector unit
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operations. It's very simple to change a quad-single loop-pair to a
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dual-single loop pair if you decide to do so later.
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Generated Files
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---------------
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Here are the generated files. We'll go through them in a moment.
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.. code-block:: console
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$ cd ./myplugin
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$ ls
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CMakeLists.txt myplugin.api myplugin.c myplugin.h
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myplugin_periodic.c myplugin_test.c node.c setup.pg
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Due to recent build system improvements, you **don't** need to touch
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any other files to integrate your new plugin into the vpp build. Simply
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rebuild your workspace from scratch, and the new plugin will appear.
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Rebuild your workspace
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----------------------
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This is the straightforward way to reconfigure and rebuild your workspace:
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.. code-block:: console
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$ cd <top-of-workspace>
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$ make rebuild [or rebuild-release]
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Thanks to ccache, this operation doesn't take an annoying amount of time.
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Sanity check: run vpp
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---------------------
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As a quick sanity check, run vpp and make sure that
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"myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded:
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.. code-block:: console
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$ cd <top-of-workspace>
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$ make run
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<snip>
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load_one_plugin:189: Loaded plugin: myplugin_plugin.so (myplugin description goes here)
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<snip>
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load_one_vat_plugin:67: Loaded plugin: myplugin_test_plugin.so
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<snip>
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DBGvpp#
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If this simple test fails, please seek assistance.
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Generated Files in Detail
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_________________________
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This section discusses the generated files in some detail. It's fine to
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skim this section, and return later for more detail.
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CMakeLists.txt
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--------------
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This is the build system recipe for building your plugin. Please fix
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the copyright notice:
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.. code-block:: console
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# Copyright (c) <current-year> <your-organization>
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The rest of the build recipe is pretty simple:
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.. code-block:: CMake
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add_vpp_plugin (myplugin
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SOURCES
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myplugin.c
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node.c
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myplugin_periodic.c
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myplugin.h
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MULTIARCH_SOURCES
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node.c
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API_FILES
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myplugin.api
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API_TEST_SOURCES
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myplugin_test.c
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)
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As you can see, the build recipe consists of several lists of
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files. **SOURCES** is a list of C source files. **API_FILES** is a
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list of the plugin's binary API definition files [one such file is
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usually plenty], and so forth.
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**MULTIARCH_SOURCES** lists data plane graph node dispatch function
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source files considered to be performance-critical. Specific functions
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in these files are compiled multiple times, so that they can leverage
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CPU-specific features. More on this in a moment.
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If you add source files, simply add them to the indicated list(s).
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myplugin.h
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----------
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This is the primary #include file for the new plugin. Among other
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things, it defines the plugin's *main_t* data structure. This is the
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right place to add problem-specific data structures. Please **resist
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the temptation** to create a set of static or [worse yet] global
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variables in your plugin. Refereeing name-collisions between plugins
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is not anyone's idea of a good time.
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myplugin.c
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----------
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For want of a better way to describe it, myplugin.c is the vpp plugin
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equivalent of "main.c". Its job is to hook the plugin into the vpp
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binary API message dispatcher, and to add its messages to vpp's global
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"message-name_crc" hash table. See "myplugin_init (...")"
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Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t
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generated by the VLIB_PLUGIN_REGISTER macro:
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.. code-block:: C
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VLIB_PLUGIN_REGISTER () =
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{
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.version = VPP_BUILD_VER,
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.description = "myplugin plugin description goes here",
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};
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Vpp only loads .so files from the plugin directory which contain an
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instance of this data structure.
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You can enable or disable specific vpp plugins from the command
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line. By default, plugins are loaded. To change that behavior, set
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default_disabled in the macro VLIB_PLUGIN_REGISTER:
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.. code-block:: C
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VLIB_PLUGIN_REGISTER () =
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{
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.version = VPP_BUILD_VER,
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.default_disabled = 1
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.description = "myplugin plugin description goes here",
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};
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The boilerplate generator places the graph node dispatch function
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onto the "device-input" feature arc. This may or may not be useful.
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.. code-block:: C
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VNET_FEATURE_INIT (myplugin, static) =
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{
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.arc_name = "device-input",
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.node_name = "myplugin",
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.runs_before = VNET_FEATURES ("ethernet-input"),
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};
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As given by the plugin generator, myplugin.c contains the binary API
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message handler for a generic "please enable my feature on such and
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such an interface" binary API message. As you'll see, setting up the
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vpp message API tables is simple. Big fat warning: the scheme is
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intolerant of minor mistakes. Example: forgetting to add
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mainp->msg_id_base can lead to very confusing failures.
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If you stick to modifying the generated boilerplate with care -
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instead of trying to build code from first principles - you'll save
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yourself a bunch of time and aggravation
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myplugin_test.c
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---------------
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This file contains binary API message **generation** code, which is
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compiled into a separate .so file. The "vpp_api_test" program loads
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these plugins, yielding immediate access to your plugin APIs for
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external client binary API testing.
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vpp itself loads test plugins, and makes the code available via the
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"binary-api" debug CLI. This is a favorite way to unit-test binary
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APIs prior to integration testing.
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node.c
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------
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This is the generated graph node dispatch function. You'll need to
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rewrite it to solve the problem at hand. It will save considerable
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time and aggravation to retain the **structure** of the node dispatch
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function.
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Even for an expert, it's a waste of time to reinvent the *loop
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structure*, enqueue patterns, and so forth. Simply tear out and
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replace the specimen 1x, 2x, 4x packet processing code with code
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relevant to the problem you're trying to solve.
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myplugin.api
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------------
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This contains the API message definition. Here we only have defined
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a single one named ``myplugin_enable_disable`` and an implicit
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``myplugin_enable_disable_reply`` containing only a return value due
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to the ``autoreply`` keyword.
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The syntax reference for ``.api`` files can be found at VPP API Language
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Addressing the binary API with this message will run the handler defined
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in ``myplugin.c`` as ``vl_api_myplugin_enable_disable_t_handler``.
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It will receive a message pointer ``*mp`` which is the struct defined
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in ``myplugin.api`` and should return another message pointer ``*rmp``,
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of the reply type. That's what ``REPLY_MACRO`` does.
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To be noted, all API messages are in net-endian and vpp is host-endian,
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so you will need to use :
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* ``u32 value = ntohl(mp->value);``
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* ``rmp->value = htonl(value);``
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You can now use this API with :ref:`GoLang bindings <govpp>`
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myplugin_periodic.c
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-------------------
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This defines a VPP process, a routine that will run indefinitely and
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be woken up intermittently, here to process plugin events.
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To be noted, vlib_processes aren't thread-safe, and data structures
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should be locked when shared between workers.
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Plugin "Friends with Benefits"
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------------------------------
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In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a
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specific init function invoke other init functions:
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.. code-block:: C
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if ((error = vlib_call_init_function (vm, some_other_init_function))
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return error;
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In the case where one plugin needs to call a init function in another
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plugin, use the vlib_call_plugin_init_function macro:
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.. code-block:: C
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if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function))
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return error;
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This allows sequencing between plugin init functions.
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If you wish to obtain a pointer to a symbol in another plugin, use the
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vlib_plugin_get_symbol(...) API:
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.. code-block:: C
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void *p = vlib_get_plugin_symbol ("plugin_name", "symbol");
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More Examples
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-------------
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For more information you can read many example plugins in the directory "./src/plugins".
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