Keymap: Adding adnw_puq-Layout for Ergodox (#3723)

* added adnw_p_u_q-Layout

* changed link

* 3723 - outsource definitions to config.h

* added TAPPING_TERM

* changed defines and added colors

* removed debug- and action_layer-Header
This commit is contained in:
rschardt
2018-08-31 17:44:15 +02:00
committed by Drashna Jaelre
parent 78ef62764b
commit c51b2266a0
4 changed files with 395 additions and 0 deletions

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#pragma once
// This is the ideal value for me but find your own
#undef TAPPING_TERM
#define TAPPING_TERM 145
// more options here: https://docs.qmk.fm/config_options.html
#define FORCE_NKRO
#define PERMISSIVE_HOLD // tab/hold-Keys should work better with that

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This is a fork of the adnw_k_o_y-Layout
Features:
- Diakritika-Layer for ADNW-PUQ-Layout
- all basic-symbols of the german-layout can be found in the Symbol- and Diakritika-Layer
- Symbol-Layer: Symbols are mirrored -- left = < and right = >
- Basic-Layer-Keys which always be present in any Layer and allow the movement between layers
- HJKL-Keys and Arrow-Keys can be switched, necessary for working with a terminal and vim
- Number-Layer for Numpad-Emulation
- Brackets-Layer for easier programming
- Media-Layer for Mouse-Navigation
Notes:
- adnw is a layout optimised for usage with german and english language
- PUQ is a variant of adnw: http://www.adnw.de/index.php?n=Main.OptimierungF%C3%BCrDieGeradeTastaturMitDaumen-Shift
- This implementation is optimised for my workflow with vim/tmux/xmonad and ergodox
- The OS must use the de_DE layout

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/*
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
*/
#include "simple_visualizer.h"
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
if (state->status.layer & 0x20) {
state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
state->layer_text = "Mouse";
} else if (state->status.layer & 0x10) {
state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
state->layer_text = "Symbol";
} else if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
state->layer_text = "Brackets";
} else if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
state->layer_text = "Diak";
} else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
state->layer_text = "Terminal";
} else {
state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
state->layer_text = "Vim";
}
}