* Write firmware for the Ferris keyboard
Took inspiration from the gergoplex and the ergodox_ez firmware for the
split matrix with io_expander on the right hand.
Cleaned up a lot of bit fiddling on the mcu side by taking inspiration
from the `split_custom` in quantum.
Still bit fiddling on the mcp side as it is particularly natural to do
so with the abstractions provided by the i2c protocol. Would be good to
clean that up and abstract away the wiring from the generic i2c code in
a similar fashion as quantum and the mcp side behave.
One improvement over the ergodox_ez and the gergoplex firmwares is that
the wiring is straight forward as opposed to swapping rows and columns
in two different places that end up cancelling out for some reason.
At this stage, I have flashed this firmware to a board and have verified
that all keys are behaving as intended by shorting pins.
I still have to solder in some switches and test that everything works
correctly at normal typing speeds, but I don't expect any major issues
given I'm building up on previous effort, including the debouncing code
from the ergodox_ez.
* Remove rotation from info.json and label the keys as per default keymap
* Comply with minor review feedback points
* Use CUSTOM_MATRIX=lite to remove boilerplate
* Update keyboards/handwired/ferris/info.json
Didn't play nicely in the configurator
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove MIDI_ENABLE from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove FAUXCLICKY_ENABLE from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Prefer wait_ms over _delay_ms
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused include
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused include
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused include
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove unused includeh
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use dprint over print and remove include for print.h
* Remove all unused includes
* Remove unused code
* Cleanups thanks to code review
* Move more personal settings from the ferris config to the default keymap config
These setting happen to be unused in the default keymap at the moment,
as it has only one layer with no homerow modifiers and no mouse key; but
I would like to keep it there for two reasons:
* It can serve as an example to people creating their own keymap
* I plan to design a more usable default keymap that uses these features
once this PR which adds the Ferris keyboard is merged.
* Consolidate mcp logic inside matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* readded adelheid files
* reworked keymaps
- moved my personal keymap to a new folder
- added a new default keymap
* removed unnecessary backslash
* reenabled command rule
* bumped device number
* fixed layout for configurator
* applied suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821dbb22957b66cdedb0d11f996def71c.
* Add Alter keyboard
* Fixed keymap.c
* Fixed another issue on the keymap.c
* Updated the files based on the comments
* Edited default keymap and enabled rgbanimations on config.h
* Updated the info.json
* via support for the skog lite
* some code cleanup before submission
* Update keyboards/percent/skog_lite/keymaps/via/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/percent/skog_lite/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update info.json
* Update keyboards/kbdfans/maja/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/kbdfans/maja/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* update keymap
* update ilpse template as well
* fix some key items
* move quote the first layer
* figure out brackets
* update ilpse keymap
* update arrow keys on alice
* change layers
* update layers again
* switch to vim keys
* add mouse keys
Co-authored-by: Khader Syed <khader.syed@aicure.com>
* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros
* Add docs for IS_LAYER_ON/OFF(_STATE) macros
* Remove IS_LAYER_ON/OFF_STATE redefinition in userspace
* Run clang-format on quantum/quantum.h
* Redefine IS_LAYER_ON/OFF(_STATE) as aliases of existing layer functions
Also update relevant doc entries.
Needs testing to check if this breaks existing IS_LAYER_ON/OFF usage in certain
edge cases (namely calling the macros with 0).
* Reformat layer check function docs
* Add a function to set individual pixels
* Add documentation for oled_write_pixel
* use smaller data type for oled_write_pixel
* Fix boundary check edge case
* Update oled_write_pixel doc
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
- Fix typo in the default layout.
- Move esc and del to the navi layer.
- Fix issue with oneshot layers and double tap aka DBL_TAP.
- Add caps lock to the raise layer.
Was relying on a broken behavior for the double tap to work with
oneshot keys, i.e. the oneshot layer not being cleared after a key
press in `process_record_user`, which allowed me to first press an
oneshot key, then double tap and then a key. With the behavior fixed,
this no longer works. As the oneshot layer will be cleared when double
tap is pressed.
To make double tap useful again. I changed that any of the layer keys
does not clear the double tap. Which allows me for example to first
press double tap, then an oneshot key and then a key. So now I'm able
to type my double symbols again.
* Re-enable mouse keys to fix Chrome OS media keys
I'm not sure if there's a bug in Chrome OS, QMK, or both, but
EXTRAKEY_ENABLE isn't sufficient for media keys to work on Chrome OS.
Instead, MOUSEKEY_ENABLE is also required.
* Remove unnecessary SPLIT_USB_DETECT for Lily58
I've since swapped my Lily58 back to Elite-C v2 controllers with working
VBUS detection.
* Move Crkbd Esc and Ctrl keys; add some shortcuts
* Move MC_ALTT to userspace for cross-board support
* Sync Lily58 keymap with Crkbd
* Fix typos
* Added Handwired Redragon Keyboard as well as default and via keymaps
* Update keyboards/handwired/boss566y/redragon_vara/info.json
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/redragon_vara.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/redragon_vara.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/boss566y/redragon_vara/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/handwired/boss566y/redragon_vara/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keymap.c
Removed defined keycodes from via keymap
* Update keymap.c
replaced defined keycodes in default keymap
* Update readme.md
Changed image to one that matches the physical keyboard
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for YDKB Chili
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* Updated VIA Support
- Added LAYOUT_all Support for VIA compatibility
- Updated default dp60\layouts\via\keymap.c to mmirror changes to
LAYOUT_all
- Rules.mk updated in both base and via directories.
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* dipsw test on helix/rev2/sc/back:five_rows
* add peek_matrix() to matrix_common.c
* add DIP_SWITCH_MATRIX_GRID support to quantum/dip_switch.c
* update docs/feature_dip_switch.md about DIP_SWITCH_MATRIX_GRID
* Test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"
This reverts commit 6d4304c74557597c9fb4d324f79c3ae4793ae874.
Process mouse movement in the keymap before it is sent to the host. Example uses
include filtering noise, adding acceleration, and automatically activating a
layer. To use, define the following function in your keymap:
void ps2_mouse_moved_user(report_mouse_t *mouse_report);
With this change, when ps2_mouse is disabled, mousekeys works as usual. With
ps2_mouse enabled, mousekeys button state is shared with ps2_mouse for clicking,
dragging, and scrolling, mousekeys clicks are produced by ps2_mouse only, and
mouskeys button state is transferred to mousekeys without generating clicks to
enable mousekeys dragging.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
Co-authored-by: Will <wailinnyu@gmail.com>
Co-authored-by: Andrew Koh <andrew@springlabs.com>
Apparently VIA allocates bits in the layout options field from the
lowest bit, but starting from the **last** option defined in the JSON
file. So the default value 0x06 was actually trying to set the value
`3` (`0b11`) for the second-to-last option ("Right Shift"), which had
only 3 values defined, and the attempt to set an undefined option value
caused the VIA app to hang with a black window.
Fix the default layout options so that it works as intended (the
"Macropad" and "65% Column" options are set).
* Started AHK Companion Development
* Updated the readme
* Added AutoHotKey companion file
* Updated documentation
* Cleaned up the files and revised documentation
* Finished the readme.md updates
* Fixed the LED issue where the last LED did not reflect the right color
* Adding VIA support for 40percentclub/luddite
* Update config.h
* Update rules.mk
* Delete config.h
config.h was created to override the "default" of RGBLED_NUM 8
deleting the file to keep with defaults
* Removing block and comment as suggested
* Update PRODUCT_ID
Changing from:
#define PRODUCT_ID 0x0A0C
To:
#define PRODUCT_ID 0x4C55 // "LU"
* Changing Vendor ID
Changing Vendor ID from:
#define VENDOR_ID 0xFEED
To:
#define VENDOR_ID 0x3430 // "40"
* Adding VIA support to cannonkeys/practice60
Adding VIA support to cannonkeys/practice60
* updated VENDOR_ID to match other CannonKeys boards
* changed PRODUCT_ID to be unique
* added additional notes to readme.md
* keymap.c and config.h for VIA support
* Update readme.md
* Update keyboards/cannonkeys/practice60/readme.md
* Update keyboards/cannonkeys/practice60/readme.md
* Update keyboards/cannonkeys/practice60/config.h
* Update rules.mk
* Update keyboards/cannonkeys/practice60/config.h
* Update config.h
* Rebased from Master
Rebased from Master
* Trying to fix problems in my kyria steez
* repeating last commit.....
* repeating last commit on EDIT layer but swapping direction
exit
* moving the reversed desktop moves to the symbol layers on the same hand, for easier activation
* adding mac desktop movement keys to Kyria layout
* Adding readmes to my keymaps
* Removing a png...
* Update keyboards/ergodox_ez/keymaps/rmw/keymap-mac.c removing EPRM case
* Apply suggestions from code review
Great updates to various old-school or outdated ways I was doing things, removing some commented out code, etc.
* Apply suggestions from code review
Additional improvements
* Moving tapdances.cpp to userspace as tapdances.c
* reindenting the Kyria keymap to follow four-spaces convention, turning off oled on my kyria, improving the led handling on the Ergodox.
* updating led stuff on the other two versions of the keymap, removing EPRM key from main keymap
* Apply suggestions from code review
I'm adding these various removals to the config file because it seems that at this time those settings are in harmony with the ergodox_ez defaults.
* Moving encoder functions into their own userspace file
* Apply suggestions from code review
Removing settings that are now defaults, clearing out placeholder custom keycodes (smh)
* updating encoder functions.
* Moving to LAYOUT_stack for all layers, adding end of file newlines, switching to some shorter keycode aliases
* Okay, refactor is well underway.
* refactored! Also improved led handling for ergodox and rgb handling for kyria
* removing mac/windows swappable version because I don't feel like dealing with it when reflashing is so easy.
* moving LAYOUT_stack into kyria.h
* moving the alternate default layer down next to QWERTY
* [Keymap] Add pierrec83's gherkin keymap
Contribute my gherkin keymap upstream as it is semi-stable. It has grown
in symbiosis with my Kyria keymap which is already upstream.
Add a readme
* Remove generated keymap and instructions to generate it as it is done by qmk flash
* Add Hebrew keymap aliases
* Use NBSP for internal space in box drawings
* Apply suggestions from code review
* More whitespace fixes
* IL_DVAV, IL_DYOD and IL_VYOD were incorrect
* Add IL_DEG, IL_MUL, IL_DIV
* Hebrew is now ISO (no more BAE)
* Use ISO left shift
* Apply suggestions from code review
* DYOD and VYOD were reversed in diagram.
Oops!
* Initial fork of Sinc
* Setup keymaps, layouts, and encoders
* Add ANSI configurator layout
* Add ISO layout for configurator
* Add all layout option for configurator
* Fix spacing
* Remove extra line
* Remove unneeded ifdef
* Update readme.md description
* Enable bootmagic lite
* Update USB descriptor
* Add modern led code
* Update default keymap for readability
* Update default keymap readme with layout image
* Add VIA keymap
* Update keyboards/noxary/268_2/keymaps/default/readme.md
Flip order of layout image and title
* Update keyboards/noxary/268_2/keymaps/via/readme.md
Flip order of layout image and title
* Update keyboards/noxary/268_2/readme.md
bullet point keyboard maintainer
* Update keyboards/noxary/268_2/readme.md
Change list style
* Update USB descriptors
* Update default keymap for readability
* Update readme description
* Update rules.mk build options, enable bootmagic and mousekey
* Add commented modern led code
* Add VIA keymap
* Update default keymap readme.md layout image
* Update keyboards/noxary/x268/rules.mk
remove incorrect comment
* Update keyboards/noxary/x268/x268.c
remove commented setPinOutput(B1)
* Update keyboards/noxary/x268/keymaps/default/readme.md
Flip order of layout image and title
* Update keyboards/noxary/x268/keymaps/via/readme.md
Flip order of layout image and title
* Update LED function to led_update_kb()
* New custom 'super alt' keymap for the Drop ALT
* Improvements to 'super alt' keymap based on PR feedback
* Fix flickering LED caps lock bug
* Code cleanup from PR feedback
* Minor keymap layout cleanup
* enable NKRO and keep consistent with bootmagic set to lite
* Update keyboards/1upkeyboards/1up60hse/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* The TAGs of the original document has been updated to facilitate future verification.
* docs/ja/driver_installation_zadig.md
* docs/ja/feature_audio.md
* docs/ja/feature_auto_shift.md
* docs/ja/feature_bluetooth.md
* docs/ja/hardware_avr.md
* docs/ja/hardware_drivers.md
* docs/ja/getting_started_make_guide.md
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* update docs/ja/feature_tap_dance.md
* added keyboard 5x12 to boardsource folder
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change `led` to `led_matrix` in rgb_matrix_drivers
Is a minor change that only affects the driver file.
However, this will allow somebody to run rgblight along side rgb matrix
using the ws2812 driver, as well. Specifically, so you can use the
custom driver for rgblight to set a different pin (barring a change to
the `ws2812_setleds` function).
Courtesy of discord conversion:
https://discordapp.com/channels/440868230475677696/568161140534935572/721555623191248906
* Change name to be super specific
* Update rgb_matrix_drivers.c
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* Fix incorrect delay when setting WS2812 (and similar) leds
* Add documentation for WS2812_DELAY_MICROSECONDS
* Remove improper cast to uint8_t
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Remove unneeded cast to uint8_t and correct math
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* microseconds -> µs
Co-authored-by: Ryan <fauxpark@gmail.com>
* Make documentation better match the spec sheet.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Rename macro to match spec sheet
* Further correction to the delay maths for the SPI case.
Co-authored-by: Joel Challis <git@zvecr.com>
* Move ws2812_common.h to the drivers directory
* Revert "Further correction to the delay maths for the SPI case."
This reverts commit e61b56a2cfc7dfec9992a7a3af92afa50e5b8ec0.
* Remove ws2812_setleds_pin(); consolidate ws2812.h
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* initial commit for froggy 106 key mode
* add mode indicator on OLED
* use #pragma once instead of include guard
* remove unusable codes
* remove audio codes, because helix rev.2 has no audio feature
* use set_single_persistent_default_layer
* remove eeprom update check
OLED Display fixes
Add support for RGBLIGHT Layers
Add gaming layer to corn and kyria
RGBLight Startup Animation fixes and improvements (uses matrix_scan now!)
Pimoroni Trackball support added (IT'S RGB!!!)
Fix issues due to code changes
* Add S7 Elephant Rev2 Support
* Apply suggestions from code review
I tested the changes on my board as well, thanks for the suggestions!
* Added a default folder in the makefile so that this would no longer be a breaking change
* added bordsource 3x4 macro pad
* added bordsource 3x4 macro pad
* Update keyboards/boardsource/3x4/3x4.h
* Update keyboards/boardsource/3x4/3x4.c
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* added link to readme
* Update keyboards/boardsource/3x4/keymaps/default/keymap.c
* Apply suggestions from code review
* changed the layout to refelect the keyboard
* Update keyboards/boardsource/3x4/info.json
Oh your right my bad. In the future is there an easier way for me to test the info.json and the confiscator before doing my pr?
* Apply suggestions from code review
* got 3x4 building again
* Apply suggestions from code review
* applied requested change on readme
* Update keyboards/boardsource/3x4/readme.md
* Apply suggestions from code review
* add ansi and iso layouts
* fix iso map mistake
* fix mistake again...
* Update keyboards/kbdfans/kbd67/mkii_soldered/keymaps/iso/keymap.c
* rename layout macros to the blocker variants and add ansi_split_bs
* Apply suggestions from code review
* Add Kyria keymap
* clean split hand detection code
* rename "joystick" to "thumbstick"
* thumbstick overhaul
* removed angle correction, seems buggy
* save some memory
* Remove deprecated config option
* Use the correct types for getting host led states
* Fix include path
* Made .h files for encoder and oled code
* Increase speed cap on thumbstick
* Add custom corne keymap
* Clean up rules.mk
* Clean up base layer on keymap.c
* Clean up lower layer on keymap.c
* Clean up raise layer on keymap.c
* Clean up adjust layer in keymap.c
* README cleanup
* replaced "normal" numbers with "keypad" numbers:
KC_P4 replaced by KC_KP_P4
* replaced "normal" keys on Numpad Layer with the "KeyPad" keys
KC_1 replaced by KC_P1 etc.
PR #9307 fixed the immediately visible problem (the command that was
added to $HOME/.bashrc was incorrect because of missing quotes around
paths with spaces). However, the modified command is still wrong - it
captures the value of $PATH at the setup time, and the resulting command
written out to $HOME/.bashrc will overwrite $PATH with that captured
value, ignoring any changes in the environment. This may be especially
important for WSL, where the initial value of $PATH in Linux includes
everything which has been added to %PATH% on the Windows side; after
adding that command to $HOME/.bashrc the WSL environment will no longer
pick up any changes made by newly installed Windows software.
Instead of that, use single quotes around the command, so that the
environment variables are not expanded at the setup time, and the
command that is added to $HOME/.bashrc becomes exactly this:
PATH="$HOME/.local/bin:$PATH"
This command will use the $HOME and $PATH environment variable values at
the time the command is executed, not at the time the QMK setup is
performed, so any further updates to $PATH are taken into account.
Double quotes also ensure that the command is safe even if the values of
those environment variables contain spaces.
* Fixing via issues
* Fixing whitespace issues on the keymap
* Fixed the default via layer 1 keymap, was a little weird before
* Removing redundant declarations in via/rules.mk
* Change `echo` to `export`
* Add `export` as a note under the `echo` command
* Remove note from last commit
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/newbs_getting_started.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/newbs_getting_started.md
Add 1 line of whitespace under note
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial doco write-up.
* Update docs/platformdev_selecting_arm_mcu.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* preliminary check in, basically a copy from 159's github with a few additions to get it to compile
* update readme
* fixup the LAYOUT macro labels to be more reasonable
* add tkl_ansi LAYOUT macro for community layout support
* clean up rules.mk, add community layout suport, and add in bootloader
* add a tsangan layout macro
* spruce up readme
* add VIA keymap
* add qmk configurator support
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* remove unneeded file
* Update keyboards/projectkb/signature87/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/projectkb/signature87/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* init
* add RETRO_TAP; tap anyway after TAP_TERM, if no interruption
* RETRO_TAP works for other types of taps
* revert to upstream/master
* explain this fork in readme
* use one readme.md file instaed
* fix the error if NO_ACTION_ONESHOT is defined
* restore readme.md to upstream master
Co-authored-by: Tsan-Kuang Lee <tsan.kuang.lee@gmail.com>
Using the wpm feature, I create a responsive OLED animation that changes based on how fast the user types. As written there are three phases (It's bongo cat!) but can easily be reconfigured and replaced with other images.
Multiple byte arrays consume considerable space so choose your usage wisely. When customized, the smaller the byte array used, the better, due to space limitations on most microcontrollers.
I made this with no prior knowledge of C, so I'm looking forward to any and all suggested improvements.
Credit is owed to obosob for laying the foundation for this little script as well to /u/pixelbenny for graciously providing the bongocat artwork I adapted for the animation.
The config.h includes a tweak to the Kyria's LED mapping, so that the order now reflects their physical positions, making animations smoother.
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Simon Schuster <SimonSchuster@Simons-MacBook-Pro-2.local>
Co-authored-by: James Incandenza <james@ij.net>
A user in Discord reported that the right bracket and ISO hash keys on
KBD67 rev2 using LAYOUT_65_iso were swapped. When comparing
LAYOUT_65_iso with LAYOUT_65_ansi, the problem with a wrong assignment
of the right bracket key is obvious — that key is K1D in the ANSI layout
macro, but the ISO layout macro had K1E there, and K1D at the position
of the ISO hash key.
Fix the LAYOUT_65_iso macro by swapping those arguments (and also align
the K1D argument for the right bracket key properly).
* Fixed slave-side keyboard half unresponsiveness
due to how LUFA handles USB_Disable()
* changes to formatting
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Gami Studio Lex60: Configurator Layout support
* correct key sizes on bottom row per lukelex
* add LAYOUT_60_ansi
To test, run `make gami_studio/lex60:default_60_ansi` and flash.
* add 60_ansi keymap
To test, run `make gami_studio/lex60:60_ansi` and flash.
* remove data for 60_ansi layout
* Updated the Japanese translation of newbs_learn_more_resources.md
Updated the Japanese translation of newbs_learn_more_resources.md to 0.9.0.
* update docs/ja/newbs_learn_more_resources.md
* update ja/newbs_learn_more_resources.md
* Added Via config for Clueboard 66
* Update keyboards/clueboard/66/keymaps/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Enabled MouseKeys
This required enabling LINK_TIME_OPTIMIZATION_ENABLE
* Added 4th layer as per tzarc's recommendation on another PR
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Chrome OS specific keys to 75_ansi/spidey3
* Clean up duplicative settings in rules.mk
* Refactor spidey3 userspace to use rgb layer blink
* Blink green on wakeup
* Improve _FN layer indicator
* Glyph transformation modes: wide, script, fraktur, and enclosed characters
* Add spider unicode glyph
* Fix compile error when NO_ACTION_ONESHOT
* Add a few more emoji
* Further refinement of lighting layer usage
* Fix reversed yes/no ack
* Lighting layers override RGB off
* Fix missing wide and incorrect script numbers
* Add LOL and surprise emoji
* Add missing break in switch statement
* Trim firmware size
* Use usage ID definitions in report.h
* Some minor whitespace cleanup
* Disable some unused features to reduce firmware size
* Print version on startup
* Seed rand() on first keystroke
* Add a key to immediately sleep CrOS
* Switch to Bootmagic Lite
* Trim down firmware size a little bit more
* Make RGBLIGHT_MODE_TWINKLE+4 my default
* Scan rate debug / fix version printing
Delay printing version on startup (console may not be ready)
Better scan rate reporting
* Disable locking caps, etc. to save more space
* Enable LTO
* Better seed for rand()
* Set MAX_LAYER for some performance improvement
* Another scan rate improvement
* Set manufacturer
* New startup animation
* Add GUI lock for F-keys (for CrOS)
* Add visual indication for glyph replacement and F-keys GUI lock
* Some cleanup; run cformat on spidey3 userspace
* Cycle between debug verbosity options
* Fix disable RGB Lighting after wakeup on Mac
ANAVI Macro Pad 8 is an open source mini mechanical keyboard with
8 keys, backlit, addressable RGB WS2812B LED strip on the back and
mini OLED display. Powered by ATmega 32U4 microcontroller and with
microUSB connector.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Signed-off-by: Leon Anavi <leon@anavi.org>
* Add Via support for Percent Canoe
* Removed unnecessary flags from rules.mk
* Changes as per PR
* Added 2 additional empty layers (for a total of 4)
* Set a unique vendor id for all percent studio boards
* Set a unique product id for the canoe
* Fixed formatting, removed trailing comma
* Fixed PS/PT typo for vendor id
* Removed unnecessary variables
* Removed unnecessary slashes
* Fixed missing layer name
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* pick a sane VID
* add the VIA Keymap
* update copyright notice
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/waldo/keymaps/via/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
@ -39,7 +39,7 @@ Then place this include at the top of your code:
|12 | |`B5` | | |
|13 | |`B6` | | |
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
<sup>\* The ATmega328/P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
@ -43,8 +43,6 @@ This is a C header file that is one of the first things included, and will persi
* generally who/whatever brand produced the board
* `#define PRODUCT Board`
* the name of the keyboard
* `#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
* `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15`
@ -250,7 +248,10 @@ There are a few different ways to set handedness for split keyboards (listed in
* `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* The handedness is determined by using the intersection of the keyswitches in the key matrix, which does not exist. Normally, when this intersection is shorted (level low), it is considered left. If you define `#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT`, it is determined to be right when the level is low.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` and `SPLIT_HAND_MATRIX_GRID` are not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
@ -61,4 +61,4 @@ This page describes my cool feature. You can use my cool feature to make coffee
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
@ -23,7 +23,7 @@ Zadig will automatically detect the bootloader device. You may sometimes need to
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. For flashing a USBaspLoader device via command line with msys2, the `libusbk` driver is recommended, otherwise `libusb-win32` will work fine if you are using QMK Toolbox for flashing.
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. USBAspLoader devices must use the `libusbK` driver.
![Zadig with a bootloader driver correctly installed](https://i.imgur.com/b8VgXzx.png)
@ -67,7 +67,7 @@ El archivo `config.h` es donde configuras el hardware y el conjunto de caracter
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado.
Cambia las líneas de `MANUFACTURER` y `PRODUCT` para reflejar con precisión tu teclado.
```c
#define VENDOR_ID 0xFEED
@ -75,7 +75,6 @@ Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar c
#define DEVICE_VER 0x0001
#define MANUFACTURER Tú
#define PRODUCT mi_teclado_fantastico
#define DESCRIPTION Un teclado personalizado
```
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
### Connects each switch in the dip switch to the GPIO pin of the MCU
One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same.
### Connect each switch in the DIP switch to an unused intersections in the key matrix.
As with the keyswitch, a diode and DIP switch connect the ROW line to the COL line.
@ -19,7 +19,7 @@ These functions allow you to activate layers in various ways. Note that layers a
### Caveats :id=caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-15, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
@ -74,10 +74,9 @@ There are a number of functions (and variables) related to how you can use or ma
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
In addition to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passes the layer state to the function, where it can be read or modified.
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
@ -86,9 +85,9 @@ In additional to the functions that you can call, there are a number of callback
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
It is also possible to check the state of a particular layer using the following functions and macros.
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
| `layer_state_is(layer)` | Checks if the specified `layer` is enabled globally. | `IS_LAYER_ON(layer)`, `IS_LAYER_OFF(layer)` |
| `layer_state_cmp(state, layer)` | Checks `state` to see if the specified `layer` is enabled. Intended for use in layer callbacks. | `IS_LAYER_ON_STATE(state, layer)`, `IS_LAYER_OFF_STATE(state, layer)` |
@ -5,7 +5,7 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low.
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
@ -6,34 +6,34 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has
## The New Way: `SEND_STRING()`&`process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
Here is an example `keymap.c` for a two-key keyboard:
@ -39,10 +39,11 @@ In your keymap you can use the following keycodes to map key presses to mouse ac
## Configuring mouse keys
Mouse keys supports two different modes to move the cursor:
Mouse keys supports three different modes to move the cursor:
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds.
* **Combined:** Holding movement keys accelerates the cursor until it reaches its maximum speed, but holding acceleration and movement keys simultaneously moves the cursor at constant speeds.
The same principle applies to scrolling.
@ -120,3 +121,22 @@ Use the following settings if you want to adjust cursor movement or scrolling:
|`MK_W_INTERVAL_1` |120 |Time between scroll steps (`KC_ACL1`) |
|`MK_W_OFFSET_2` |1 |Scroll steps per scroll action (`KC_ACL2`) |
|`MK_W_INTERVAL_2` |20 |Time between scroll steps (`KC_ACL2`) |
### Combined mode
This mode functions like **Accelerated** mode, however, you can hold `KC_ACL0`, `KC_ACL1` and `KC_ACL2`
to momentarily (while held) set the cursor and scroll speeds to constant speeds. When no acceleration
keys are held, this mode is identical to **Accelerated** mode, and can be modified using all of the
relevant settings.
* **KC_ACL0:** This acceleration sets your cursor to the slowest possible speed. This is useful for very
small and detailed movements of the cursor.
* **KC_ACL1:** This acceleration sets your cursor to half the maximum (user defined) speed.
* **KC_ACL2:** This acceleration sets your cursor to the maximum (computer defined) speed. This is
useful for moving the cursor large distances without much accuracy.
To use constant speed mode, you must at least define `MK_COMBINED` in your keymap’s `config.h` file:
@ -21,7 +21,11 @@ Keep in mind that a report_mouse_t (here "mouseReport") has the following proper
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
Once you have made the necessary changes to the mouse report, you need to send it:
* `pointing_device_send()` - Sends the mouse report to the host and zeroes out the report.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode) |
|`RGB_MODE_SWIRL` |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) |
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
* `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.
`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects
@ -385,6 +393,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
@ -76,6 +79,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
@ -90,6 +90,24 @@ You can configure the firmware to read a pin on the controller to determine hand
This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
#### Handedness by Matrix Pin
You can configure the firmware to read key matrix pins on the controller to determine handedness. To do this, add the following to your `config.h` file:
```c
#define SPLIT_HAND_MATRIX_GRID D0, F1
```
The first pin is the output pin and the second is the input pin.
Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handness.
Normally, when a diode is connected to an intersection, it is judged to be left. If you add the following definition, it will be judged to be right.
```c
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
```
#### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
@ -58,7 +58,7 @@ On the display tab click 'Open stroke display'. With Plover disabled you should
## Interfacing with the code :id=interfacing-with-the-code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
The steno code has three interceptable hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
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