Tweaks to the Ergodox default visualizer
No animation, display led statuses and layer name on the same screen Don't display layer bitmap Fully saturated colors for caps, less saturated ones normally
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@ -364,9 +364,9 @@ bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_st
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return false;
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}
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bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
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{
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char output[sizeof("NUM CAPS SCRL COMP KANA")];
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#define LED_STATE_STRING_SIZE sizeof("NUM CAPS SCRL COMP KANA")
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static void get_led_state_string(char* output, visualizer_state_t* state) {
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uint8_t pos = 0;
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if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
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@ -390,12 +390,34 @@ bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_sta
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pos += 5;
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}
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output[pos] = 0;
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}
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bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
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{
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(void)animation;
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char output[LED_STATE_STRING_SIZE];
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get_led_state_string(output, state);
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gdispClear(White);
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gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black);
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gdispFlush();
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return false;
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}
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bool keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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gdispClear(White);
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uint8_t y = 10;
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if (state->status.leds) {
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char output[LED_STATE_STRING_SIZE];
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get_led_state_string(output, state);
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gdispDrawString(0, 1, output, state->font_dejavusansbold12, Black);
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y = 17;
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}
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gdispDrawString(0, y, state->layer_text, state->font_dejavusansbold12, Black);
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gdispFlush();
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return false;
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}
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#endif // LCD_ENABLE
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
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@ -141,6 +141,7 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
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bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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// Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
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bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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