Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
14
keyboards/cannonkeys/bastion60/config.h
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14
keyboards/cannonkeys/bastion60/config.h
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// Copyright 2023 Andrew Kannan
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U
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#define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64
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#define BACKLIGHT_PWM_DRIVER PWMD3
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#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
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#define WS2812_PIO_USE_PIO1
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8
keyboards/cannonkeys/bastion60/halconf.h
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keyboards/cannonkeys/bastion60/halconf.h
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// Copyright 2022 Andrew Kannan
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define HAL_USE_PWM TRUE
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#include_next <halconf.h>
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322
keyboards/cannonkeys/bastion60/info.json
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322
keyboards/cannonkeys/bastion60/info.json
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File diff suppressed because it is too large
Load Diff
32
keyboards/cannonkeys/bastion60/keymaps/default/keymap.c
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keyboards/cannonkeys/bastion60/keymaps/default/keymap.c
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// Copyright 2023 Andrew Kannan
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
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),
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[_FN1] = LAYOUT_all(
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QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT
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)
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};
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keyboards/cannonkeys/bastion60/keymaps/via/keymap.c
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keyboards/cannonkeys/bastion60/keymaps/via/keymap.c
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// Copyright 2023 Andrew Kannan
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
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),
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[_FN1] = LAYOUT_all(
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QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT
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)
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};
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1
keyboards/cannonkeys/bastion60/keymaps/via/rules.mk
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1
keyboards/cannonkeys/bastion60/keymaps/via/rules.mk
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VIA_ENABLE = yes
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9
keyboards/cannonkeys/bastion60/mcuconf.h
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keyboards/cannonkeys/bastion60/mcuconf.h
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// Copyright 2022 Andrew Kannan
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include_next <mcuconf.h>
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#undef RP_PWM_USE_PWM3
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#define RP_PWM_USE_PWM3 TRUE
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26
keyboards/cannonkeys/bastion60/readme.md
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keyboards/cannonkeys/bastion60/readme.md
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# Bastion60 PCB
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Bastion60 PCB from CannonKeys
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* Keyboard Maintainer: [Andrew Kannan](https://github.com/awkannan)
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* Hardware Supported: RP2040
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* Hardware Availability: [CannonKeys](https://cannonkeys.com)
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Make example for this keyboard (after setting up your build environment):
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make cannonkeys/bastion60:default
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Flashing example for this keyboard:
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make cannonkeys/bastion60:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Hold the "BOOTMODE" button on the back of the PCB and briefly press the "RESET" button on the back of the PCB
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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1
keyboards/cannonkeys/bastion60/rules.mk
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1
keyboards/cannonkeys/bastion60/rules.mk
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# This file intentionally left blank
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