Fix duplication of core GU_TOGG
keycode (#24474)
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@ -1,16 +1,8 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN 1
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enum custom_keycodes {
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TG_GUI = SAFE_RANGE
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enum layer_names {
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_BASE,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -27,17 +19,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, UG_NEXT, UG_HUEU, UG_SATU, UG_VALU, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUSE, _______, KC_MUTE, KC_END,
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_______, UG_TOGG, UG_HUED, UG_SATD, UG_VALD, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
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_______, TG_GUI,_______, QK_BOOT, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
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_______, GU_TOGG, _______, QK_BOOT, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if(record->event.pressed) {
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switch(keycode) {
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case TG_GUI:
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keymap_config.no_gui ^= 1;
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return false;
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}
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}
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return true;
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}
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