[Keyboard] Add keyboard reviung46 (#24245)
* add keyboard reviung46 * modified keyboards/reviung/reviung46/readme.md * modified keyboards/reviung/reviung46/keyboard.json * modified keyboards/reviung/reviung46/readme.md * fix keyboards/reviung/reviung46/keyboard.json * fix keyboards/reviung/reviung46/keymaps/default/keymap.c fix keyboards/reviung/reviung46/keymaps/via/keymap.c * fix keyboards/reviung/reviung46/keymaps/via/keymap.c * fix keyboards/reviung/reviung46/keyboard.json * fix keyboards/reviung/reviung46/keyboard.json * modified reviung/reviung46/readme.md * fixed keyboards/reviung/reviung46/keyboard.json * fixed keyboards/reviung/reviung46/keymaps/default/keymap.c deleted keyboards/reviung/reviung46/keymaps/via/keymap.c deleted keyboards/reviung/reviung46/keymaps/via/rules.mk * fix keyboards/reviung/reviung46/keyboard.json and keyboards/reviung/reviung46/keymaps/default/keymap.c * Update keyboards/reviung/reviung46/readme.md --------- Co-authored-by: jack <jack@pngu.org>
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keyboards/reviung/reviung46/keyboard.json
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keyboards/reviung/reviung46/keyboard.json
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keyboards/reviung/reviung46/keymaps/default/keymap.c
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keyboards/reviung/reviung46/keymaps/default/keymap.c
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// Copyright 2024 gtips (@gtips)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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#define SF_SS RSFT_T(KC_SLSH)
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#define SP_LO LT(_LOWER, KC_SPC)
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#define SP_RA LT(_RAISE, KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_UP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SF_SS,
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KC_LEFT, KC_DOWN, KC_RGHT, KC_LCTL, KC_LALT, SP_LO, SP_RA, KC_LALT, KC_RGUI, KC_RCTL
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),
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[_LOWER] = LAYOUT(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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_______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, KC_QUOT,
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_______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, XXXXXXX, KC_DQUO,
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_______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, KC_QUES,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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UG_VALU, UG_SATU, UG_HUEU, UG_NEXT, XXXXXXX, UG_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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UG_VALD, UG_SATD, UG_HUED, UG_PREV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_MUTE, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
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),
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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keyboards/reviung/reviung46/readme.md
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keyboards/reviung/reviung46/readme.md
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# reviung46
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![reviung46](https://i.imgur.com/hAanqOQ.jpeg)
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The REVIUNG46 is 42-46 key keyboard.
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* Keyboard Maintainer: [gtips](https://github.com/gtips)
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* Hardware Supported: REVIUNG46 PCB.
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* Hardware Availability: [PCB & Case Data](https://github.com/gtips/reviung/tree/master/reviung46)
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Make example for this keyboard (after setting up your build environment):
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make reviung46:default
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Flashing example for this keyboard:
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make reviung46:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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