4a5bae51cd
* [Feature] Add keycode PDF(layer) to set the default layer in EEPROM (#21881) * Apply suggestions from code review Co-authored-by: Nick Brassel <nick@tzarc.org> --------- Co-authored-by: Nebuleon <2391500+Nebuleon@users.noreply.github.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
667 lines
19 KiB
C
667 lines
19 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#ifdef BACKLIGHT_ENABLE
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# include "process_backlight.h"
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#endif
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#ifdef BLUETOOTH_ENABLE
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# include "process_connection.h"
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#endif
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#ifdef GRAVE_ESC_ENABLE
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# include "process_grave_esc.h"
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#endif
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#ifdef HAPTIC_ENABLE
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# include "process_haptic.h"
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#endif
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#ifdef JOYSTICK_ENABLE
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# include "process_joystick.h"
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#endif
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#ifdef LEADER_ENABLE
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# include "process_leader.h"
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#endif
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#ifdef LED_MATRIX_ENABLE
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# include "process_led_matrix.h"
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#endif
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#ifdef MAGIC_ENABLE
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# include "process_magic.h"
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#endif
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#ifdef MIDI_ENABLE
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# include "process_midi.h"
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#endif
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#if !defined(NO_ACTION_LAYER)
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# include "process_default_layer.h"
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#endif
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#ifdef PROGRAMMABLE_BUTTON_ENABLE
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# include "process_programmable_button.h"
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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# include "process_rgb_matrix.h"
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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# include "process_underglow.h"
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#endif
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#ifdef SECURE_ENABLE
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# include "process_secure.h"
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#endif
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#ifdef TRI_LAYER_ENABLE
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# include "process_tri_layer.h"
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#endif
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#ifdef UNICODE_COMMON_ENABLE
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# include "process_unicode_common.h"
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#endif
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#ifdef LAYER_LOCK_ENABLE
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# include "process_layer_lock.h"
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef GOODBYE_SONG
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# define GOODBYE_SONG SONG(GOODBYE_SOUND)
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# endif
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float goodbye_song[][2] = GOODBYE_SONG;
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# ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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#endif
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uint8_t extract_mod_bits(uint16_t code) {
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switch (code) {
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case QK_MODS ... QK_MODS_MAX:
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break;
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default:
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return 0;
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}
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uint8_t mods_to_send = 0;
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if (code & QK_RMODS_MIN) { // Right mod flag is set
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
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} else {
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
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}
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return mods_to_send;
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}
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void do_code16(uint16_t code, void (*f)(uint8_t)) {
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f(extract_mod_bits(code));
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}
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__attribute__((weak)) void register_code16(uint16_t code) {
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if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
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do_code16(code, register_mods);
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} else {
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do_code16(code, register_weak_mods);
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}
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register_code(code);
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}
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__attribute__((weak)) void unregister_code16(uint16_t code) {
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unregister_code(code);
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if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
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do_code16(code, unregister_mods);
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} else {
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do_code16(code, unregister_weak_mods);
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}
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}
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/** \brief Tap a keycode with a delay.
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*
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* \param code The modded keycode to tap.
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* \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
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*/
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__attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) {
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register_code16(code);
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for (uint16_t i = delay; i > 0; i--) {
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wait_ms(1);
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}
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unregister_code16(code);
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}
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/** \brief Tap a keycode with the default delay.
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*
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* \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
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*/
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__attribute__((weak)) void tap_code16(uint16_t code) {
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tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY);
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}
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__attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) {
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return pre_process_record_user(keycode, record);
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}
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__attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) {
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return true;
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}
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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return process_record_user(keycode, record);
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}
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__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) {
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post_process_record_user(keycode, record);
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}
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__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
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void shutdown_quantum(bool jump_to_bootloader) {
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clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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process_midi_all_notes_off();
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef NO_MUSIC_MODE
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music_all_notes_off();
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# endif
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uint16_t timer_start = timer_read();
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PLAY_SONG(goodbye_song);
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shutdown_kb(jump_to_bootloader);
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while (timer_elapsed(timer_start) < 250)
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wait_ms(1);
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stop_all_notes();
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#else
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shutdown_kb(jump_to_bootloader);
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wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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haptic_shutdown();
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#endif
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}
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void reset_keyboard(void) {
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shutdown_quantum(true);
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bootloader_jump();
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}
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void soft_reset_keyboard(void) {
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shutdown_quantum(false);
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mcu_reset();
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}
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
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#if defined(COMBO_ENABLE) || defined(REPEAT_KEY_ENABLE)
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if (record->keycode) {
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return record->keycode;
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}
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#endif
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return get_event_keycode(record->event, update_layer_cache);
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}
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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* retains the correct keycode after a layer change, if the key is still pressed.
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* "update_layer_cache" is to ensure that it only updates the layer cache when
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* appropriate, otherwise, it will update it and cause layer tap (and other keys)
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* from triggering properly.
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*/
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uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* TODO: Use store_or_get_action() or a similar function. */
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if (!disable_action_cache) {
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uint8_t layer;
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if (event.pressed && update_layer_cache) {
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layer = layer_switch_get_layer(event.key);
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update_source_layers_cache(event.key, layer);
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} else {
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layer = read_source_layers_cache(event.key);
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}
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return keymap_key_to_keycode(layer, event.key);
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} else
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#endif
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return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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}
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/* Get keycode, and then process pre tapping functionality */
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bool pre_process_record_quantum(keyrecord_t *record) {
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return pre_process_record_kb(get_record_keycode(record, true), record) &&
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#ifdef COMBO_ENABLE
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process_combo(get_record_keycode(record, true), record) &&
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#endif
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true;
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}
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/* Get keycode, and then call keyboard function */
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void post_process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record, false);
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post_process_record_kb(keycode, record);
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}
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/* Core keycode function, hands off handling to other functions,
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then processes internal quantum keycodes, and then processes
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ACTIONs. */
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bool process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record, true);
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// This is how you use actions here
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// if (keycode == QK_LEADER) {
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// action_t action;
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// action.code = ACTION_DEFAULT_LAYER_SET(0);
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// process_action(record, action);
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// return false;
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// }
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#if defined(SECURE_ENABLE)
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if (!preprocess_secure(keycode, record)) {
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return false;
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}
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#endif
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#ifdef TAP_DANCE_ENABLE
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if (preprocess_tap_dance(keycode, record)) {
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// The tap dance might have updated the layer state, therefore the
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// result of the keycode lookup might change.
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keycode = get_record_keycode(record, true);
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}
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#endif
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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preprocess_rgblight();
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}
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#endif
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#ifdef WPM_ENABLE
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if (record->event.pressed) {
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update_wpm(keycode);
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}
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#endif
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if (!(
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#if defined(KEY_LOCK_ENABLE)
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// Must run first to be able to mask key_up events.
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process_key_lock(&keycode, record) &&
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#endif
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#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
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// Must run asap to ensure all keypresses are recorded.
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process_dynamic_macro(keycode, record) &&
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#endif
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#ifdef REPEAT_KEY_ENABLE
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process_last_key(keycode, record) && process_repeat_key(keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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process_clicky(keycode, record) &&
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#endif
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#ifdef HAPTIC_ENABLE
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process_haptic(keycode, record) &&
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#endif
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#if defined(VIA_ENABLE)
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process_record_via(keycode, record) &&
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#endif
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#if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
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process_auto_mouse(keycode, record) &&
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#endif
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process_record_kb(keycode, record) &&
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#if defined(SECURE_ENABLE)
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process_secure(keycode, record) &&
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#endif
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#if defined(SEQUENCER_ENABLE)
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process_sequencer(keycode, record) &&
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#endif
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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process_audio(keycode, record) &&
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#endif
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#if defined(BACKLIGHT_ENABLE)
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process_backlight(keycode, record) &&
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#endif
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#if defined(LED_MATRIX_ENABLE)
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process_led_matrix(keycode, record) &&
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#endif
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#ifdef STENO_ENABLE
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process_steno(keycode, record) &&
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#endif
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#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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process_music(keycode, record) &&
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#endif
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#ifdef CAPS_WORD_ENABLE
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process_caps_word(keycode, record) &&
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#endif
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#ifdef KEY_OVERRIDE_ENABLE
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process_key_override(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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process_tap_dance(keycode, record) &&
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#endif
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#if defined(UNICODE_COMMON_ENABLE)
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process_unicode_common(keycode, record) &&
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#endif
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#ifdef LEADER_ENABLE
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process_leader(keycode, record) &&
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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process_auto_shift(keycode, record) &&
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#endif
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#ifdef DYNAMIC_TAPPING_TERM_ENABLE
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process_dynamic_tapping_term(keycode, record) &&
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#endif
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#ifdef SPACE_CADET_ENABLE
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process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_ENABLE
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process_magic(keycode, record) &&
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#endif
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#ifdef GRAVE_ESC_ENABLE
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process_grave_esc(keycode, record) &&
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_underglow(keycode, record) &&
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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process_rgb_matrix(keycode, record) &&
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#endif
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#ifdef JOYSTICK_ENABLE
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process_joystick(keycode, record) &&
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#endif
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#ifdef PROGRAMMABLE_BUTTON_ENABLE
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process_programmable_button(keycode, record) &&
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#endif
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#ifdef AUTOCORRECT_ENABLE
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process_autocorrect(keycode, record) &&
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#endif
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#ifdef TRI_LAYER_ENABLE
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process_tri_layer(keycode, record) &&
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#endif
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#if !defined(NO_ACTION_LAYER)
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process_default_layer(keycode, record) &&
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#endif
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#ifdef LAYER_LOCK_ENABLE
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process_layer_lock(keycode, record) &&
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#endif
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#ifdef BLUETOOTH_ENABLE
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process_connection(keycode, record) &&
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#endif
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true)) {
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return false;
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}
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if (record->event.pressed) {
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switch (keycode) {
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#ifndef NO_RESET
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case QK_BOOTLOADER:
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reset_keyboard();
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return false;
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case QK_REBOOT:
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soft_reset_keyboard();
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return false;
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#endif
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#ifndef NO_DEBUG
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case QK_DEBUG_TOGGLE:
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debug_enable ^= 1;
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if (debug_enable) {
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print("DEBUG: enabled.\n");
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} else {
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print("DEBUG: disabled.\n");
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}
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#endif
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return false;
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case QK_CLEAR_EEPROM:
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#ifdef NO_RESET
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eeconfig_init();
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#else
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eeconfig_disable();
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soft_reset_keyboard();
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#endif
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return false;
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#ifdef VELOCIKEY_ENABLE
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case QK_VELOCIKEY_TOGGLE:
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velocikey_toggle();
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return false;
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#endif
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#ifndef NO_ACTION_ONESHOT
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case QK_ONE_SHOT_TOGGLE:
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oneshot_toggle();
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break;
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case QK_ONE_SHOT_ON:
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oneshot_enable();
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break;
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case QK_ONE_SHOT_OFF:
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oneshot_disable();
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break;
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#endif
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#ifdef ENABLE_COMPILE_KEYCODE
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case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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{
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# ifdef NO_ACTION_ONESHOT
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const uint8_t temp_mod = mod_config(get_mods());
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# else
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const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods());
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clear_oneshot_mods();
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# endif
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clear_mods();
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SEND_STRING_DELAY("qmk", TAP_CODE_DELAY);
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if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile
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SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY);
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} else {
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SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY);
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}
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# if defined(CONVERTER_ENABLED)
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SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY);
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# else
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SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY);
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# endif
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if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) {
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reset_keyboard();
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}
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}
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#endif
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}
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}
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return process_action_kb(record);
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}
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void set_single_default_layer(uint8_t default_layer) {
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|
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
|
|
PLAY_SONG(default_layer_songs[default_layer]);
|
|
#endif
|
|
default_layer_set((layer_state_t)1 << default_layer);
|
|
}
|
|
|
|
void set_single_persistent_default_layer(uint8_t default_layer) {
|
|
eeconfig_update_default_layer((layer_state_t)1 << default_layer);
|
|
set_single_default_layer(default_layer);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Override these functions in your keymap file to play different tunes on
|
|
// different events such as startup and bootloader jump
|
|
|
|
__attribute__((weak)) bool shutdown_user(bool jump_to_bootloader) {
|
|
return true;
|
|
}
|
|
|
|
__attribute__((weak)) bool shutdown_kb(bool jump_to_bootloader) {
|
|
if (!shutdown_user(jump_to_bootloader)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void suspend_power_down_quantum(void) {
|
|
suspend_power_down_kb();
|
|
#ifndef NO_SUSPEND_POWER_DOWN
|
|
// Turn off backlight
|
|
# ifdef BACKLIGHT_ENABLE
|
|
backlight_level_noeeprom(0);
|
|
# endif
|
|
|
|
# ifdef LED_MATRIX_ENABLE
|
|
led_matrix_task();
|
|
# endif
|
|
# ifdef RGB_MATRIX_ENABLE
|
|
rgb_matrix_task();
|
|
# endif
|
|
|
|
// Turn off LED indicators
|
|
led_suspend();
|
|
|
|
// Turn off audio
|
|
# ifdef AUDIO_ENABLE
|
|
stop_all_notes();
|
|
# endif
|
|
|
|
// Turn off underglow
|
|
# if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
|
|
rgblight_suspend();
|
|
# endif
|
|
|
|
# if defined(LED_MATRIX_ENABLE)
|
|
led_matrix_set_suspend_state(true);
|
|
# endif
|
|
# if defined(RGB_MATRIX_ENABLE)
|
|
rgb_matrix_set_suspend_state(true);
|
|
# endif
|
|
|
|
# ifdef OLED_ENABLE
|
|
oled_off();
|
|
# endif
|
|
# ifdef ST7565_ENABLE
|
|
st7565_off();
|
|
# endif
|
|
# if defined(POINTING_DEVICE_ENABLE)
|
|
// run to ensure scanning occurs while suspended
|
|
pointing_device_task();
|
|
# endif
|
|
#endif
|
|
}
|
|
|
|
__attribute__((weak)) void suspend_wakeup_init_quantum(void) {
|
|
// Turn on backlight
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_init();
|
|
#endif
|
|
|
|
// Restore LED indicators
|
|
led_wakeup();
|
|
|
|
// Wake up underglow
|
|
#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
|
|
rgblight_wakeup();
|
|
#endif
|
|
|
|
#if defined(LED_MATRIX_ENABLE)
|
|
led_matrix_set_suspend_state(false);
|
|
#endif
|
|
#if defined(RGB_MATRIX_ENABLE)
|
|
rgb_matrix_set_suspend_state(false);
|
|
#endif
|
|
suspend_wakeup_init_kb();
|
|
}
|
|
|
|
/** \brief converts unsigned integers into char arrays
|
|
*
|
|
* Takes an unsigned integer and converts that value into an equivalent char array
|
|
* A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
|
|
*/
|
|
|
|
const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) {
|
|
buf[buf_len - 1] = '\0';
|
|
for (size_t i = 0; i < buf_len - 1; ++i) {
|
|
char c = '0' + curr_num % 10;
|
|
buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad);
|
|
curr_num /= 10;
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
/** \brief converts uint8_t into char array
|
|
*
|
|
* Takes an uint8_t, and uses an internal static buffer to render that value into a char array
|
|
* A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
|
|
*
|
|
* NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
|
|
* contents. Use the result immediately, instead of caching it.
|
|
*/
|
|
const char *get_u8_str(uint8_t curr_num, char curr_pad) {
|
|
static char buf[4] = {0};
|
|
static uint8_t last_num = 0xFF;
|
|
static char last_pad = '\0';
|
|
if (last_num == curr_num && last_pad == curr_pad) {
|
|
return buf;
|
|
}
|
|
last_num = curr_num;
|
|
last_pad = curr_pad;
|
|
return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
|
|
}
|
|
|
|
/** \brief converts uint16_t into char array
|
|
*
|
|
* Takes an uint16_t, and uses an internal static buffer to render that value into a char array
|
|
* A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
|
|
*
|
|
* NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
|
|
* contents. Use the result immediately, instead of caching it.
|
|
*/
|
|
const char *get_u16_str(uint16_t curr_num, char curr_pad) {
|
|
static char buf[6] = {0};
|
|
static uint16_t last_num = 0xFF;
|
|
static char last_pad = '\0';
|
|
if (last_num == curr_num && last_pad == curr_pad) {
|
|
return buf;
|
|
}
|
|
last_num = curr_num;
|
|
last_pad = curr_pad;
|
|
return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
|
|
}
|
|
|
|
#if defined(SECURE_ENABLE)
|
|
void secure_hook_quantum(secure_status_t secure_status) {
|
|
// If keys are being held when this is triggered, they may not be released properly
|
|
// this can result in stuck keys, mods and layers. To prevent that, manually
|
|
// clear these, when it is triggered.
|
|
|
|
if (secure_status == SECURE_PENDING) {
|
|
clear_keyboard();
|
|
layer_clear();
|
|
}
|
|
}
|
|
#endif
|