blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef __GPU_ENGINE_H
#define __GPU_ENGINE_H
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#define Object DNA_Object // tricky stuff !!! but without it it doesn't compile...
#include "GPC_Engine.h"
class GPU_Engine : public GPC_Engine
{
public:
XtIntervalId m_timerId;
unsigned long m_timerTimeOutMsecs;
public:
GPU_Engine(char *customLoadingAnimation,
int foregroundColor, int backgroundColor, int frameRate);
virtual ~GPU_Engine();
bool Initialize(Display *display, Window window, int width, int height);
void HandleNewWindow(Window window);
private:
void AddEventHandlers();
};
#endif // __GPU_ENGINE_H