blender/source/gameengine
Brecht Van Lommel fa825e70e3 Game engine: added Rasterizer.get/setMaterialMode to set texface,
multitexture or glsl materials. This does not affect existing
scenes, only newly created ones.
2008-09-13 19:19:51 +00:00
..
BlenderRoutines Game engine: added Rasterizer.get/setMaterialMode to set texface, 2008-09-13 19:19:51 +00:00
Converter svn merge -r 16453:16485 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-12 12:58:08 +00:00
Expressions converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
GameLogic return dummy python values when no joystick is present 2008-09-13 11:43:01 +00:00
GamePlayer Game engine: added Rasterizer.get/setMaterialMode to set texface, 2008-09-13 19:19:51 +00:00
Ketsji Game engine: added Rasterizer.get/setMaterialMode to set texface, 2008-09-13 19:19:51 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh. 2008-09-13 16:03:11 +00:00
PyDoc Game engine: added Rasterizer.get/setMaterialMode to set texface, 2008-09-13 19:19:51 +00:00
Rasterizer Bugfix: game engine could crash with empty display arrays on 2008-09-06 01:18:53 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00