blender/source/gameengine/SConscript

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#!/usr/bin/python
Import ('env')
SConscript(['BlenderRoutines/SConscript',
'Converter/SConscript',
'Expressions/SConscript',
'GameLogic/SConscript',
'Ketsji/SConscript',
'Ketsji/KXNetwork/SConscript',
'Network/SConscript',
'Network/LoopBackNetwork/SConscript',
'Physics/common/SConscript',
'Physics/Dummy/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
'Physics/Bullet/SConscript',
'Physics/Sumo/SConscript'
])
if env['WITH_BF_PLAYER']:
SConscript(['GamePlayer/SConscript'])
#if user_options_dict['USE_PHYSICS'] == 'solid':
# SConscript(['Physics/Sumo/SConscript'])
#elif user_options_dict['USE_PHYSICS'] == 'ode':
# SConscript(['Physics/BlOde/SConscript'])