blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_SCA_EndObjectActuator.h
* \ingroup ketsji
* \brief Add object to the game world on action of this actuator
* \attention Previously existed as: source/gameengine/GameLogic/SCA_EndObjectActuator.h
* Please look here for revision history.
*/
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#ifndef __KX_SCA_ENDOBJECTACTUATOR_H__
#define __KX_SCA_ENDOBJECTACTUATOR_H__
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#include "SCA_IActuator.h"
class SCA_IScene;
class KX_SCA_EndObjectActuator : public SCA_IActuator
{
Py_Header
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SCA_IScene* m_scene;
public:
KX_SCA_EndObjectActuator(
SCA_IObject* gameobj,
SCA_IScene* scene
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);
~KX_SCA_EndObjectActuator();
CValue*
GetReplica(
);
virtual bool
Update();
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virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= val;
};
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/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif