blender/source/gameengine
Mitchell Stokes 978dba4616 Fix T40257: Frustum culling not working properly
Adding a hack so that KX_GameObjects' culling status is updated based on
mesh slots.
2014-07-01 12:39:17 -07:00
..
BlenderRoutines Support for building without Python 2014-06-17 22:00:13 +10:00
Converter Fix T40761: Bone constraints broken in the BGE 2014-06-30 21:00:46 -07:00
Expressions Support for building without Python 2014-06-17 22:00:13 +10:00
GameLogic BGE: New Mouse Actuator 2014-06-25 15:47:37 -07:00
GamePlayer CMake: correct include dirs 2014-07-01 09:36:28 +10:00
Ketsji Fix T40257: Frustum culling not working properly 2014-07-01 12:39:17 -07:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update 2014-05-16 10:44:01 -07:00
Rasterizer Support for building without Python 2014-06-17 22:00:13 +10:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00