blender/release/scripts/op/object_align.py

132 lines
3.5 KiB
Python
Raw Normal View History

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
def align_objects(align_x, align_y, align_z, relative_to):
from Mathutils import Vector
cursor = bpy.context.scene.cursor_location
for obj in bpy.context.selected_objects:
loc_world = obj.location
bb_world = [obj.matrix * Vector(v[:]) for v in obj.bound_box]
Left_Up_Front = bb_world[1]
Right_Down_Back = bb_world[7]
center_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
center_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
center_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
obj_loc = obj.location
if align_x:
obj_x = obj_loc[0] - center_x
if relative_to == 'OPT_1':
loc_x = obj_x
elif relative_to == 'OPT_2':
print (cursor[0])
loc_x = obj_x + cursor[0]
obj.location[0] = loc_x
if align_y:
obj_y = obj_loc[1] - center_y
if relative_to == 'OPT_1':
loc_y = obj_y
elif relative_to == 'OPT_2':
print (cursor[1])
loc_y = obj_y + cursor[1]
obj.location[1] = loc_y
if align_z:
obj_z = obj_loc[2] - center_z
if relative_to == 'OPT_1':
loc_z = obj_z
elif relative_to == 'OPT_2':
print (cursor[2])
loc_z = obj_z + cursor[2]
obj.location[2] = loc_z
from bpy.props import *
class TestCrap(bpy.types.Operator):
'''Align Objects'''
bl_idname = "object.align"
bl_label = "Align Objets"
bl_register = True
bl_undo = True
relative_to = bpy.props.EnumProperty(items=(
('OPT_1', "Scene Origin", "blahblah"),
('OPT_2', "3D Cursor", "blahblah")
),
name="Relative To:",
description="blahbkah",
default='OPT_1')
align_x = BoolProperty(name="Align X",
description="Align in the X axis", default=False)
align_y = BoolProperty(name="Align Y",
description="Align in the Y axis", default=False)
align_z = BoolProperty(name="Align Z",
description="Align in the Z axis", default=False)
def execute(self, context):
relative_to = self.properties.relative_to
align_x = self.properties.align_x
align_y = self.properties.align_y
align_z = self.properties.align_z
align_objects(align_x, align_y, align_z, relative_to)
return {'FINISHED'}
bpy.types.register(TestCrap)
def menu_func(self, context):
if context.mode == 'OBJECT':
self.layout.operator(TestCrap.bl_idname,
text="Align Objects")
bpy.types.VIEW3D_MT_transform.append(menu_func)