2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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typedef uint RNG;
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#ifdef __SOBOL__
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2011-11-12 14:29:52 +00:00
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/* skip initial numbers that are not as well distributed, especially the
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2012-06-09 17:22:52 +00:00
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* first sequence is just 0 everywhere, which can be problematic for e.g.
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* path termination */
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2011-11-12 14:29:52 +00:00
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#define SOBOL_SKIP 64
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2011-04-27 11:58:34 +00:00
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/* High Dimensional Sobol */
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/* van der corput radical inverse */
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__device uint van_der_corput(uint bits)
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{
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bits = (bits << 16) | (bits >> 16);
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bits = ((bits & 0x00ff00ff) << 8) | ((bits & 0xff00ff00) >> 8);
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bits = ((bits & 0x0f0f0f0f) << 4) | ((bits & 0xf0f0f0f0) >> 4);
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bits = ((bits & 0x33333333) << 2) | ((bits & 0xcccccccc) >> 2);
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bits = ((bits & 0x55555555) << 1) | ((bits & 0xaaaaaaaa) >> 1);
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return bits;
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}
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/* sobol radical inverse */
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__device uint sobol(uint i)
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{
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uint r = 0;
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for(uint v = 1U << 31; i; i >>= 1, v ^= v >> 1)
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if(i & 1)
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r ^= v;
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return r;
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}
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/* inverse of sobol radical inverse */
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__device uint sobol_inverse(uint i)
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{
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const uint msb = 1U << 31;
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uint r = 0;
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for(uint v = 1; i; i <<= 1, v ^= v << 1)
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if(i & msb)
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r ^= v;
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return r;
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}
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/* multidimensional sobol with generator matrices
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2012-06-09 17:22:52 +00:00
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* dimension 0 and 1 are equal to van_der_corput() and sobol() respectively */
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2011-04-27 11:58:34 +00:00
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__device uint sobol_dimension(KernelGlobals *kg, int index, int dimension)
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{
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uint result = 0;
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uint i = index;
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for(uint j = 0; i; i >>= 1, j++)
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if(i & 1)
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result ^= kernel_tex_fetch(__sobol_directions, 32*dimension + j);
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return result;
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}
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/* lookup index and x/y coordinate, assumes m is a power of two */
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__device uint sobol_lookup(const uint m, const uint frame, const uint ex, const uint ey, uint *x, uint *y)
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{
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/* shift is constant per frame */
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const uint shift = frame << (m << 1);
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const uint sobol_shift = sobol(shift);
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/* van der Corput is its own inverse */
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const uint lower = van_der_corput(ex << (32 - m));
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/* need to compensate for ey difference and shift */
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const uint sobol_lower = sobol(lower);
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const uint mask = ~-(1 << m) << (32 - m); /* only m upper bits */
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const uint delta = ((ey << (32 - m)) ^ sobol_lower ^ sobol_shift) & mask;
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/* only use m upper bits for the index (m is a power of two) */
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const uint sobol_result = delta | (delta >> m);
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const uint upper = sobol_inverse(sobol_result);
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const uint index = shift | upper | lower;
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*x = van_der_corput(index);
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*y = sobol_shift ^ sobol_result ^ sobol_lower;
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return index;
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}
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2011-09-16 13:14:02 +00:00
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__device_inline float path_rng(KernelGlobals *kg, RNG *rng, int sample, int dimension)
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2011-04-27 11:58:34 +00:00
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{
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#ifdef __SOBOL_FULL_SCREEN__
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uint result = sobol_dimension(kg, *rng, dimension);
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float r = (float)result * (1.0f/(float)0xFFFFFFFF);
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return r;
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#else
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/* compute sobol sequence value using direction vectors */
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2011-11-12 14:29:52 +00:00
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uint result = sobol_dimension(kg, sample + SOBOL_SKIP, dimension);
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2011-04-27 11:58:34 +00:00
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float r = (float)result * (1.0f/(float)0xFFFFFFFF);
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/* Cranly-Patterson rotation using rng seed */
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float shift;
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if(dimension & 1)
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shift = (*rng >> 16)/((float)0xFFFF);
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else
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shift = (*rng & 0xFFFF)/((float)0xFFFF);
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2012-06-09 17:45:22 +00:00
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return r + shift - floorf(r + shift);
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2011-04-27 11:58:34 +00:00
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#endif
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}
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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__device_inline void path_rng_init(KernelGlobals *kg, __global uint *rng_state, int sample, RNG *rng, int x, int y, float *fx, float *fy)
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2011-04-27 11:58:34 +00:00
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{
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#ifdef __SOBOL_FULL_SCREEN__
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uint px, py;
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uint bits = 16; /* limits us to 65536x65536 and 65536 samples */
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uint size = 1 << bits;
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2011-09-16 13:14:02 +00:00
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uint frame = sample;
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2011-04-27 11:58:34 +00:00
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*rng = sobol_lookup(bits, frame, x, y, &px, &py);
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2011-10-29 14:27:24 +00:00
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*rng ^= kernel_data.integrator.seed;
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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if(sample == 0) {
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*fx = 0.5f;
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*fy = 0.5f;
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}
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else {
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*fx = size * (float)px * (1.0f/(float)0xFFFFFFFF) - x;
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*fy = size * (float)py * (1.0f/(float)0xFFFFFFFF) - y;
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}
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2011-04-27 11:58:34 +00:00
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#else
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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*rng = *rng_state;
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2011-04-27 11:58:34 +00:00
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2011-10-29 14:27:24 +00:00
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*rng ^= kernel_data.integrator.seed;
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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if(sample == 0) {
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*fx = 0.5f;
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*fy = 0.5f;
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}
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else {
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*fx = path_rng(kg, rng, sample, PRNG_FILTER_U);
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*fy = path_rng(kg, rng, sample, PRNG_FILTER_V);
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}
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2011-04-27 11:58:34 +00:00
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#endif
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}
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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__device void path_rng_end(KernelGlobals *kg, __global uint *rng_state, RNG rng)
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2011-04-27 11:58:34 +00:00
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{
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/* nothing to do */
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}
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#else
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/* Linear Congruential Generator */
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2011-09-16 13:14:02 +00:00
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__device float path_rng(KernelGlobals *kg, RNG *rng, int sample, int dimension)
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2011-04-27 11:58:34 +00:00
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{
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/* implicit mod 2^32 */
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*rng = (1103515245*(*rng) + 12345);
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return (float)*rng * (1.0f/(float)0xFFFFFFFF);
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}
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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__device void path_rng_init(KernelGlobals *kg, __global uint *rng_state, int sample, RNG *rng, int x, int y, float *fx, float *fy)
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2011-04-27 11:58:34 +00:00
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{
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/* load state */
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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*rng = *rng_state;
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2011-04-27 11:58:34 +00:00
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2011-10-29 14:27:24 +00:00
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*rng ^= kernel_data.integrator.seed;
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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if(sample == 0) {
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*fx = 0.5f;
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*fy = 0.5f;
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}
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else {
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*fx = path_rng(kg, rng, sample, PRNG_FILTER_U);
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*fy = path_rng(kg, rng, sample, PRNG_FILTER_V);
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}
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2011-04-27 11:58:34 +00:00
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}
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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__device void path_rng_end(KernelGlobals *kg, __global uint *rng_state, RNG rng)
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2011-04-27 11:58:34 +00:00
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{
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2011-09-16 13:14:02 +00:00
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/* store state for next sample */
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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*rng_state = rng;
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2011-04-27 11:58:34 +00:00
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}
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#endif
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CCL_NAMESPACE_END
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