blender/intern/cycles/kernel/osl/nodes/node_environment_texture.osl

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
#include "node_color.h"
shader node_environment_texture(
vector Vector = P,
string filename = "",
string color_space = "sRGB",
output color Color = color(0.0, 0.0, 0.0),
output float Alpha = 1.0)
{
Color = (color)environment(filename, Vector, "alpha", Alpha);
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
}