blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h

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2002-10-12 11:37:38 +00:00
#ifndef __SM_CLIENTOBJECT_INFO_H
#define __SM_CLIENTOBJECT_INFO_H
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
struct SM_ClientObjectInfo
{
int m_type;
void* m_clientobject1;
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void* m_auxilary_info;
};
#endif //__SM_CLIENTOBJECT_INFO_H