forked from bartvdbraak/blender
793 lines
21 KiB
Python
793 lines
21 KiB
Python
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#!BPY
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"""
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Name: 'Scripts Config Editor'
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Blender: 236
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Group: 'System'
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Tooltip: 'View and edit available scripts configuration data'
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"""
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__author__ = "Willian P. Germano"
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__version__ = "0.1 2005/04/14"
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__email__ = ('scripts', 'Author, wgermano:ig*com*br')
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__url__ = ('blender', 'elysiun')
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__bpydoc__ ="""\
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This script can be used to view and edit configuration data stored
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by other scripts.
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Technical: this data is saved as dictionary keys with the
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Blender.Registry module functions. It is persistent while Blender is
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running and, if the script's author chose to, is also saved to a file
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in the scripts config data dir.
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Usage:
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- Start Screen:
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To access any available key, select it from (one of) the menu(s).
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Hotkeys:<br>
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ESC or Q: [Q]uit<br>
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H: [H]elp
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- Keys Config Screen:
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This screen exposes the configuration data for the chosen script key. If the
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buttons don't fit completely on the screen, you can scroll up or down with
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arrow keys or a mouse wheel. Leave the mouse pointer over any button to get
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a tooltip about that option.
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Any change can be reverted -- unless you have already applied it.
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If the key is already stored in a config file, there will be a toggle button
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(called 'file') that controls whether the changes will be written back to
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the file or not. If you just want to change the configuration for the current
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session, simply unset that button. Note, though, that data from files has
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precedence over those keys already loaded in Blender, so if you re-run this
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config editor, unsaved changes will not be seen.
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Hotkeys:<br>
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ESC: back to Start Screen<br>
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Q: [Q]uit<br>
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U: [U]ndo changes<br>
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ENTER: apply changes (can't be reverted, then)<br>
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UP, DOWN Arrows and mouse wheel: scroll text up / down
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Notes:
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a) Available keys are determined by which scripts you use. If the key you
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expect isn't available (or maybe there are none or too few keys), either the
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related script doesn't need or still doesn't support this feature or the key
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has not been stored yet, in which case you just need to run that script once
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to make its config data available.
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b) There are two places where config data files can be saved: the
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bpydata/config/ dir (1) inside the default scripts dir or (2) inside the user
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defined Python scripts dir
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(User Preferences window -> File Paths tab -> Python path). If available,
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(2) is the default and also the recommended option, because then fresh Blender
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installations won't delete your config data. To use this option, simply set a
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dir for Python scripts at the User Preferences window and make sure this dir
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has the subdirs bpydata/ and bpydata/config/ inside it.
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c) The key called "General" in the "Other" menu has general config options.
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All scripts where that data is relevant are recommended to access it and set
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behaviors accordingly.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# config.py version 0.1 2005/04/08
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import Draw, BGL, Registry, Window, sys as bsys
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from Blender.Window import Theme
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from BPyRegistry import LoadConfigData, SaveConfigData, HasConfigData,\
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BPY_KEY_IN_FILE, MAX_STR_LEN, MAX_ITEMS_NUM
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# ---
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# The "General" configure options key is managed from this script.
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verbose = True
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confirm_overwrite = True
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tooltips = {
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'verbose': 'print script messages (info, warnings, errors) to the console',
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'confirm_overwrite': 'scripts should always confirm before overwriting files'
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}
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CFG_LIST = ['verbose', 'confirm_overwrite', 'tooltips']
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KEY_NAME = 'General'
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def update_registry():
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rd = {}
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for var in CFG_LIST:
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exec("rd['%s']=%s" % (var, var))
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Registry.SetKey(KEY_NAME, rd, True)
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rd = Registry.GetKey('General', True)
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if rd:
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try:
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for var in CFG_LIST[:-1]: # no need to update tooltips
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exec("%s=rd['%s']" % (var, var))
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except: update_registry()
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else:
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update_registry()
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# ---
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# script globals:
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CFGKEY = ''
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LABELS = []
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GD = {} # groups dict (includes "Other" for unmapped keys)
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INDEX = 0 # to pass button indices to fs callbacks
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FREEKEY_IDX = 0 # index of set of keys not mapped to a script name
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KEYMENUS = []
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ALL_SCRIPTS = {}
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ALL_GROUPS = []
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START_SCREEN = 0
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CONFIG_SCREEN = 1
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DISK_UPDATE = True # write changed data to its config file
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ACCEPTED_TYPES = [bool, int, float, str, unicode]
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SCREEN = START_SCREEN
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SCROLL_DOWN = 0
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# events:
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BEVT_START = 50
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BEVT_EXIT = 0 + BEVT_START
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BEVT_BACK = 1 + BEVT_START
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BEVT_DISK = 2 + BEVT_START
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BEVT_CANCEL = 3 + BEVT_START
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BEVT_APPLY = 4 + BEVT_START
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BEVT_HELP = 5 + BEVT_START
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BEVT_DEL = 6 + BEVT_START
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BEVT_KEYMENU = []
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BUT_KEYMENU = []
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BEVT_BOOL = 100
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BEVT_INT = BEVT_BOOL + MAX_ITEMS_NUM
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BEVT_FLOAT = BEVT_BOOL + 2*MAX_ITEMS_NUM
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BEVT_STR = BEVT_BOOL + 3*MAX_ITEMS_NUM
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BEVT_BROWSEDIR = BEVT_BOOL + 4*MAX_ITEMS_NUM
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BEVT_BROWSEFILE = BEVT_BOOL + 5*MAX_ITEMS_NUM
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BUT_TYPES = {
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bool: 0,
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int: 0,
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float: 0,
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str: 0
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}
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# Function definitions:
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def get_keys():
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LoadConfigData() # loads all data from files in (u)scripts/bpydata/config/
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return [k for k in Registry.Keys() if k[0] != "_"]
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def show_help(script = 'config.py'):
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Blender.ShowHelp(script)
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def fs_dir_callback(pathname):
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global CFGKEY, INDEX
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pathname = bsys.dirname(pathname)
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datatypes = CFGKEY.sorteddata
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datatypes[str][INDEX][1] = pathname
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def fs_file_callback(pathname):
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global CFGKEY, INDEX
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datatypes = CFGKEY.sorteddata
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datatypes[str][INDEX][1] = pathname
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# parse Bpymenus file to get all script filenames
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# (used to show help for a given key)
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def fill_scripts_dict():
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global ALL_SCRIPTS, ALL_GROUPS
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group = ''
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group_len = 0
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sep = bsys.sep
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home = Blender.Get('homedir')
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if not home:
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errmsg = """
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Can't find Blender's home dir and so can't find the
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Bpymenus file automatically stored inside it, which
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is needed by this script. Please run the
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Help -> System -> System Information script to get
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information about how to fix this.
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"""
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raise SystemError, errmsg
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fname = bsys.join(home, 'Bpymenus')
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if not bsys.exists(fname): return False
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f = file(fname, 'r')
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lines = f.readlines()
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f.close()
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for l in lines:
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if l.rfind('{') > 0:
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group = l.split()[0]
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ALL_GROUPS.append(group)
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group_len += 1
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continue
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elif l[0] != "'": continue
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fields = l.split("'")
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if len(fields) > 2:
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menuname = fields[1].replace('...','')
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fields = fields[2].split()
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if len(fields) > 1:
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fname = fields[1].split(sep)[-1]
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ALL_SCRIPTS[fname] = (menuname, group_len - 1)
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return True
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def map_to_registered_script(name):
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global ALL_SCRIPTS
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if not name.endswith('.py'):
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name = "%s.py" % name
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if ALL_SCRIPTS.has_key(name):
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return ALL_SCRIPTS[name] # == (menuname, group index)
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return None
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def reset():
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global LABELS, GD, KEYMENUS, KEYS
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# init_data is recalled when a key is deleted, so:
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LABELS = []
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GD = {}
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KEYMENUS = []
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KEYS = get_keys()
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# gather all script info, fill gui menus
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def init_data():
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global KEYS, GD, ALL_GROUPS, ALL_SCRIPTS, KEYMENUS, LABELS
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global BUT_KEYMENU, BEVT_KEYMENU, FREEKEY_IDX
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for k in ALL_GROUPS:
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GD[k] = []
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GD[None] = []
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for k in KEYS:
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res = map_to_registered_script(k)
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if res:
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GD[ALL_GROUPS[res[1]]].append((k, res[0]))
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else: GD[None].append((k, k))
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for k in GD.keys():
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if not GD[k]: GD.pop(k)
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if GD.has_key(None):
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GD['Other'] = GD[None]
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GD.pop(None)
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FREEKEY_IDX = -1
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BUT_KEYMENU = range(len(GD))
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for k in GD.keys():
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kmenu = ['Configuration Keys: %s%%t' % k]
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for j in GD[k]:
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kmenu.append(j[1])
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kmenu = "|".join(kmenu)
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KEYMENUS.append(kmenu)
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LABELS.append(k)
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if FREEKEY_IDX < 0:
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FREEKEY_IDX = LABELS.index('Other')
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length = len(KEYMENUS)
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BEVT_KEYMENU = range(1, length + 1)
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BUT_KEYMENU = range(length)
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# for theme colors:
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def float_colors(cols):
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return map(lambda x: x / 255.0, cols)
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class Config:
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def __init__(self, key, has_group = True):
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global DISK_UPDATE
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self.key = key
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self.has_group = has_group
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self.name = key
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self.fromdisk = HasConfigData(key) & BPY_KEY_IN_FILE
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if not self.fromdisk: DISK_UPDATE = False
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else: DISK_UPDATE = True
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self.origdata = Registry.GetKey(key, True)
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data = self.data = self.origdata.copy()
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if not data:
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Draw.PupMenu('ERROR: couldn\'t find requested data')
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self.data = None
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return
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keys = data.keys()
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nd = {}
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for k in keys:
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nd[k.lower()] = k
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if nd.has_key('tooltips'):
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ndval = nd['tooltips']
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self.tips = data[ndval]
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data.pop(ndval)
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else: self.tips = 0
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if nd.has_key('limits'):
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ndval = nd['limits']
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self.limits = data[ndval]
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data.pop(ndval)
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else: self.limits = 0
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if self.has_group:
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scriptname = key
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if not scriptname.endswith('.py'):
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scriptname = "%s.py" % scriptname
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elif nd.has_key('script'):
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ndval = nd['script']
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scriptname = data[ndval]
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data.pop(ndval)
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if not scriptname.endswith('.py'):
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scriptname = "%s.py" % scriptname
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else: scriptname = None
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self.scriptname = scriptname
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self.sort()
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def needs_update(self): # check if user changed data
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data = self.data
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new = self.sorteddata
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for vartype in new.keys():
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for i in new[vartype]:
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if data[i[0]] != i[1]: return 1
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return 0 # no changes
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def update(self): # update original key
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global DISK_UPDATE
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data = self.data
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odata = self.origdata
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new = self.sorteddata
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for vartype in new.keys():
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for i in new[vartype]:
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if data[i[0]] != i[1]: data[i[0]] = i[1]
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if odata[i[0]] != i[1]: odata[i[0]] = i[1]
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if DISK_UPDATE: Registry.SetKey(self.key, odata, True)
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def delete(self):
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global DISK_UPDATE
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delmsg = 'OK?%t|Delete key from memory'
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if DISK_UPDATE:
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delmsg = "%s and from disk" % delmsg
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if Draw.PupMenu(delmsg) == 1:
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Registry.RemoveKey(self.key, DISK_UPDATE)
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return True
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return False
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def revert(self): # revert to original key
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data = self.data
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new = self.sorteddata
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for vartype in new.keys():
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for i in new[vartype]:
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if data[i[0]] != i[1]: i[1] = data[i[0]]
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def sort(self): # create a new dict with types as keys
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global ACCEPTED_TYPES, BUT_TYPES
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data = self.data
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datatypes = {}
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keys = [k for k in data.keys() if k[0] != '_']
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for k in keys:
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val = data[k]
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tval = type(val)
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if tval not in ACCEPTED_TYPES: continue
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if not datatypes.has_key(tval):
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datatypes[tval] = []
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datatypes[type(val)].append([k, val])
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if datatypes.has_key(unicode):
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if not datatypes.has_key(str): datatypes[str] = datatypes[unicode]
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else:
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for i in datatypes[unicode]: datatypes[str].append(i)
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datatypes.pop(unicode)
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for k in datatypes.keys():
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dk = datatypes[k]
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dk.sort()
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dk.reverse()
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BUT_TYPES[k] = range(len(dk))
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self.sorteddata = datatypes
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# GUI:
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# gui callbacks:
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|
|
||
|
def gui(): # drawing the screen
|
||
|
|
||
|
global SCREEN, START_SCREEN, CONFIG_SCREEN, KEYMENUS, LABELS
|
||
|
global BEVT_KEYMENU, BUT_KEYMENU, CFGKEY
|
||
|
global BUT_TYPES, SCROLL_DOWN, VARS_NUM
|
||
|
|
||
|
WIDTH, HEIGHT = Window.GetAreaSize()
|
||
|
|
||
|
theme = Theme.Get()[0]
|
||
|
tui = theme.get('ui')
|
||
|
ttxt = theme.get('text')
|
||
|
|
||
|
COL_BG = float_colors(ttxt.back)
|
||
|
COL_TXT = ttxt.text
|
||
|
COL_TXTHI = ttxt.text_hi
|
||
|
|
||
|
BGL.glClearColor(COL_BG[0],COL_BG[1],COL_BG[2],COL_BG[3])
|
||
|
BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
|
||
|
BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2])
|
||
|
|
||
|
if SCREEN == START_SCREEN:
|
||
|
x = 10
|
||
|
y = 10
|
||
|
h = 20
|
||
|
w = 90
|
||
|
BGL.glRasterPos2i(x, y)
|
||
|
Draw.Text('Select a configuration key to access it. Press Q or ESC to leave.')
|
||
|
km_len = len(KEYMENUS)
|
||
|
km_columns = (WIDTH - x) / w
|
||
|
if km_columns == 0: km_rows = km_len
|
||
|
else:
|
||
|
km_rows = km_len / km_columns
|
||
|
if (km_len % km_columns): km_rows += 1
|
||
|
if km_rows == 0: km_rows = 1
|
||
|
ystart = y + 2*h*km_rows
|
||
|
if ystart > (HEIGHT - 70): ystart = HEIGHT - 70
|
||
|
y = ystart
|
||
|
column = 1
|
||
|
for i, km in enumerate(KEYMENUS):
|
||
|
column += 1
|
||
|
BGL.glRasterPos2i(x + 2, y + h + 5)
|
||
|
Draw.Text(LABELS[i])
|
||
|
BUT_KEYMENU[i] = Draw.Menu(km, BEVT_KEYMENU[i],
|
||
|
x, y, w - 10, h, 0, 'Choose a key to access its configuration data')
|
||
|
if column > km_columns:
|
||
|
column = 1
|
||
|
y -= 2*h
|
||
|
if y < 35: break
|
||
|
x = 10
|
||
|
else: x += w
|
||
|
x = 10
|
||
|
y = 50 + ystart
|
||
|
BGL.glColor3ub(COL_TXTHI[0], COL_TXTHI[1], COL_TXTHI[2])
|
||
|
BGL.glRasterPos2i(x, y)
|
||
|
Draw.Text('Scripts Configuration Editor')
|
||
|
Draw.PushButton('help', BEVT_HELP, x, 22, 45, 16,
|
||
|
'View help information about this script (hotkey: H)')
|
||
|
|
||
|
elif SCREEN == CONFIG_SCREEN:
|
||
|
x = y = 10
|
||
|
h = 18
|
||
|
data = CFGKEY.sorteddata
|
||
|
tips = CFGKEY.tips
|
||
|
fromdisk = CFGKEY.fromdisk
|
||
|
limits = CFGKEY.limits
|
||
|
VARS_NUM = 0
|
||
|
for k in data.keys():
|
||
|
VARS_NUM += len(data[k])
|
||
|
lines = VARS_NUM + 5 # to account for header and footer
|
||
|
y = lines*h
|
||
|
if y > HEIGHT - 20: y = HEIGHT - 20
|
||
|
BGL.glColor3ub(COL_TXTHI[0],COL_TXTHI[1], COL_TXTHI[2])
|
||
|
BGL.glRasterPos2i(x, y)
|
||
|
Draw.Text('Scripts Configuration Editor')
|
||
|
y -= 20
|
||
|
BGL.glColor3ub(COL_TXT[0],COL_TXT[1], COL_TXT[2])
|
||
|
txtsize = 10
|
||
|
if HEIGHT < lines*h:
|
||
|
BGL.glRasterPos2i(10, 5)
|
||
|
txtsize += Draw.Text('Arrow keys or mouse wheel to scroll, ')
|
||
|
BGL.glRasterPos2i(txtsize, 5)
|
||
|
Draw.Text('Q or ESC to return.')
|
||
|
BGL.glRasterPos2i(x, y)
|
||
|
Draw.Text('Key: "%s"' % CFGKEY.name)
|
||
|
bh = 16
|
||
|
bw = 45
|
||
|
by = 16
|
||
|
i = -1
|
||
|
if CFGKEY.scriptname:
|
||
|
i = 0
|
||
|
Draw.PushButton('help', BEVT_HELP, x, by, bw, bh,
|
||
|
'Show documentation for the script that owns this key (hotkey: H)')
|
||
|
Draw.PushButton('back', BEVT_BACK, x + (1+i)*bw, by, bw, bh,
|
||
|
'Back to config keys selection screen (hotkey: ESC)')
|
||
|
Draw.PushButton('exit', BEVT_EXIT, x + (2+i)*bw, by, bw, bh,
|
||
|
'Exit from Scripts Config Editor (hotkey: Q)')
|
||
|
Draw.PushButton('revert', BEVT_CANCEL, x + (3+i)*bw, by, bw, bh,
|
||
|
'Revert data to original values (hotkey: U)')
|
||
|
Draw.PushButton('apply', BEVT_APPLY, x + (4+i)*bw, by, bw, bh,
|
||
|
'Apply changes, if any (hotkey: ENTER)')
|
||
|
delmsg = 'Delete this data key from memory'
|
||
|
if fromdisk: delmsg = "%s and from disk" % delmsg
|
||
|
Draw.PushButton('delete', BEVT_DEL, x + (5+i)*bw, by, bw, bh,
|
||
|
'%s (hotkey: DELETE)' % delmsg)
|
||
|
if fromdisk:
|
||
|
Draw.Toggle("file", BEVT_DISK, x + 3 + (6+i)*bw, by, bw, bh, DISK_UPDATE,
|
||
|
'Update also the file where this config key is stored')
|
||
|
i = -1
|
||
|
top = -1
|
||
|
y -= 20
|
||
|
yend = 30
|
||
|
if data.has_key(bool) and y > 0:
|
||
|
lst = data[bool]
|
||
|
for l in lst:
|
||
|
top += 1
|
||
|
i += 1
|
||
|
if top < SCROLL_DOWN: continue
|
||
|
y -= h
|
||
|
if y < yend: break
|
||
|
w = 20
|
||
|
tog = data[bool][i][1]
|
||
|
if tips and tips.has_key(l[0]): tooltip = tips[l[0]]
|
||
|
else: tooltip = "click to toggle"
|
||
|
BUT_TYPES[bool][i] = Draw.Toggle("", BEVT_BOOL + i,
|
||
|
x, y, w, h, tog, tooltip)
|
||
|
BGL.glRasterPos2i(x + w + 3, y + 5)
|
||
|
Draw.Text(l[0].lower().replace('_', ' '))
|
||
|
i = -1
|
||
|
y -= 5
|
||
|
if data.has_key(int) and y > 0:
|
||
|
lst = data[int]
|
||
|
for l in lst:
|
||
|
w = 70
|
||
|
top += 1
|
||
|
i += 1
|
||
|
if top < SCROLL_DOWN: continue
|
||
|
y -= h
|
||
|
if y < yend: break
|
||
|
val = data[int][i][1]
|
||
|
if limits: min, max = limits[l[0]]
|
||
|
else: min, max = 0, 10
|
||
|
if tips and tips.has_key(l[0]): tooltip = tips[l[0]]
|
||
|
else: tooltip = "click / drag to change"
|
||
|
BUT_TYPES[int][i] = Draw.Number("", BEVT_INT + i,
|
||
|
x, y, w, h, val, min, max, tooltip)
|
||
|
BGL.glRasterPos2i(x + w + 3, y + 3)
|
||
|
Draw.Text(l[0].lower().replace('_', ' '))
|
||
|
i = -1
|
||
|
y -= 5
|
||
|
if data.has_key(float) and y > 0:
|
||
|
lst = data[float]
|
||
|
for l in lst:
|
||
|
w = 70
|
||
|
top += 1
|
||
|
i += 1
|
||
|
if top < SCROLL_DOWN: continue
|
||
|
y -= h
|
||
|
if y < yend: break
|
||
|
val = data[float][i][1]
|
||
|
if limits: min, max = limits[l[0]]
|
||
|
else: min, max = 0.0, 1.0
|
||
|
if tips and tips.has_key(l[0]): tooltip = tips[l[0]]
|
||
|
else: tooltip = "click and drag to change"
|
||
|
BUT_TYPES[float][i] = Draw.Number("", BEVT_FLOAT + i,
|
||
|
x, y, w, h, val, min, max, tooltip)
|
||
|
BGL.glRasterPos2i(x + w + 3, y + 3)
|
||
|
Draw.Text(l[0].lower().replace('_', ' '))
|
||
|
i = -1
|
||
|
y -= 5
|
||
|
if data.has_key(str) and y > 0:
|
||
|
lst = data[str]
|
||
|
for l in lst:
|
||
|
top += 1
|
||
|
i += 1
|
||
|
if top < SCROLL_DOWN: continue
|
||
|
y -= h
|
||
|
if y < yend: break
|
||
|
name = l[0].lower()
|
||
|
is_dir = is_file = False
|
||
|
if name.find('_dir', -4) > 0: is_dir = True
|
||
|
elif name.find('_file', -5) > 0: is_file = True
|
||
|
w = WIDTH - 20
|
||
|
wbrowse = 50
|
||
|
if is_dir and w > wbrowse: w -= wbrowse
|
||
|
if tips and tips.has_key(l[0]): tooltip = tips[l[0]]
|
||
|
else: tooltip = "click to write a new string"
|
||
|
name = name.replace('_',' ') + ': '
|
||
|
BUT_TYPES[str][i] = Draw.String(name, BEVT_STR + i,
|
||
|
x, y, w, h, l[1], MAX_STR_LEN, tooltip)
|
||
|
if is_dir:
|
||
|
Draw.PushButton('browse', BEVT_BROWSEDIR + i, x+w+1, y, wbrowse, h,
|
||
|
'click to open a file selector (pick any file in the desired dir)')
|
||
|
elif is_file:
|
||
|
Draw.PushButton('browse', BEVT_BROWSEFILE + i, x + w + 1, y, 50, h,
|
||
|
'click to open a file selector')
|
||
|
|
||
|
|
||
|
def fit_scroll():
|
||
|
global SCROLL_DOWN, VARS_NUM
|
||
|
max = VARS_NUM - 1 # so last item is always visible
|
||
|
if SCROLL_DOWN > max:
|
||
|
SCROLL_DOWN = max
|
||
|
elif SCROLL_DOWN < 0:
|
||
|
SCROLL_DOWN = 0
|
||
|
|
||
|
|
||
|
def event(evt, val): # input events
|
||
|
|
||
|
global SCREEN, START_SCREEN, CONFIG_SCREEN
|
||
|
global SCROLL_DOWN, CFGKEY
|
||
|
|
||
|
if not val: return
|
||
|
|
||
|
if evt == Draw.ESCKEY:
|
||
|
if SCREEN == START_SCREEN: Draw.Exit()
|
||
|
else:
|
||
|
if CFGKEY.needs_update():
|
||
|
if Draw.PupMenu('UPDATE?%t|Data was changed') == 1:
|
||
|
CFGKEY.update()
|
||
|
SCREEN = START_SCREEN
|
||
|
SCROLL_DOWN = 0
|
||
|
Draw.Redraw()
|
||
|
return
|
||
|
elif evt == Draw.QKEY:
|
||
|
if SCREEN == CONFIG_SCREEN and CFGKEY.needs_update():
|
||
|
if Draw.PupMenu('UPDATE?%t|Data was changed') == 1:
|
||
|
CFGKEY.update()
|
||
|
Draw.Exit()
|
||
|
return
|
||
|
elif evt == Draw.HKEY:
|
||
|
if SCREEN == START_SCREEN: show_help()
|
||
|
elif CFGKEY.scriptname: show_help(CFGKEY.scriptname)
|
||
|
return
|
||
|
|
||
|
elif SCREEN == CONFIG_SCREEN:
|
||
|
if evt in [Draw.DOWNARROWKEY, Draw.WHEELDOWNMOUSE]:
|
||
|
SCROLL_DOWN += 1
|
||
|
fit_scroll()
|
||
|
elif evt in [Draw.UPARROWKEY, Draw.WHEELUPMOUSE]:
|
||
|
SCROLL_DOWN -= 1
|
||
|
fit_scroll()
|
||
|
elif evt == Draw.UKEY:
|
||
|
if CFGKEY.needs_update():
|
||
|
CFGKEY.revert()
|
||
|
elif evt == Draw.RETKEY or evt == Draw.PADENTER:
|
||
|
if CFGKEY.needs_update():
|
||
|
CFGKEY.update()
|
||
|
elif evt == Draw.DELKEY:
|
||
|
if CFGKEY.delete():
|
||
|
reset()
|
||
|
init_data()
|
||
|
SCREEN = START_SCREEN
|
||
|
SCROLL_DOWN = 0
|
||
|
else: return
|
||
|
Draw.Redraw()
|
||
|
|
||
|
|
||
|
def button_event(evt): # gui button events
|
||
|
|
||
|
global SCREEN, START_SCREEN, CONFIG_SCREEN, CFGKEY, DISK_UPDATE
|
||
|
global BEVT_KEYMENU, BUT_KEYMENU, BUT_TYPES, SCROLL_DOWN, GD, INDEX
|
||
|
global BEVT_EXIT, BEVT_BACK, BEVT_APPLY, BEVT_CANCEL, BEVT_HELP, FREEKEY_IDX
|
||
|
|
||
|
if SCREEN == START_SCREEN:
|
||
|
for e in BEVT_KEYMENU:
|
||
|
if evt == e:
|
||
|
index = e - 1
|
||
|
k = BUT_KEYMENU[index].val - 1
|
||
|
CFGKEY = Config(GD[LABELS[index]][k][0], index != FREEKEY_IDX)
|
||
|
if CFGKEY.data:
|
||
|
SCREEN = CONFIG_SCREEN
|
||
|
Draw.Redraw()
|
||
|
return
|
||
|
if evt == BEVT_EXIT:
|
||
|
Draw.Exit()
|
||
|
elif evt == BEVT_HELP:
|
||
|
show_help()
|
||
|
return
|
||
|
|
||
|
elif SCREEN == CONFIG_SCREEN:
|
||
|
datatypes = CFGKEY.sorteddata
|
||
|
if evt >= BEVT_BROWSEFILE:
|
||
|
INDEX = evt - BEVT_BROWSEFILE
|
||
|
Window.FileSelector(fs_file_callback, 'Choose file')
|
||
|
elif evt >= BEVT_BROWSEDIR:
|
||
|
INDEX = evt - BEVT_BROWSEDIR
|
||
|
Window.FileSelector(fs_dir_callback, 'Choose any file')
|
||
|
elif evt >= BEVT_STR:
|
||
|
var = BUT_TYPES[str][evt - BEVT_STR].val
|
||
|
datatypes[str][evt - BEVT_STR][1] = var
|
||
|
elif evt >= BEVT_FLOAT:
|
||
|
var = BUT_TYPES[float][evt - BEVT_FLOAT].val
|
||
|
datatypes[float][evt - BEVT_FLOAT][1] = var
|
||
|
elif evt >= BEVT_INT:
|
||
|
var = BUT_TYPES[int][evt - BEVT_INT].val
|
||
|
datatypes[int][evt - BEVT_INT][1] = var
|
||
|
elif evt >= BEVT_BOOL:
|
||
|
var = datatypes[bool][evt - BEVT_BOOL][1]
|
||
|
if var == True: var = False
|
||
|
else: var = True
|
||
|
datatypes[bool][evt - BEVT_BOOL][1] = var
|
||
|
|
||
|
elif evt == BEVT_BACK:
|
||
|
if SCREEN == CONFIG_SCREEN:
|
||
|
SCREEN = START_SCREEN
|
||
|
SCROLL_DOWN = 0
|
||
|
Draw.Redraw()
|
||
|
elif evt == BEVT_EXIT:
|
||
|
if CFGKEY.needs_update():
|
||
|
if Draw.PupMenu('UPDATE?%t|Data was changed') == 1:
|
||
|
CFGKEY.update()
|
||
|
Draw.Exit()
|
||
|
return
|
||
|
elif evt == BEVT_APPLY:
|
||
|
if CFGKEY.needs_update():
|
||
|
CFGKEY.update()
|
||
|
elif evt == BEVT_CANCEL:
|
||
|
if CFGKEY.needs_update():
|
||
|
CFGKEY.revert()
|
||
|
elif evt == BEVT_DEL:
|
||
|
if CFGKEY.delete():
|
||
|
reset()
|
||
|
init_data()
|
||
|
SCREEN = START_SCREEN
|
||
|
SCROLL_DOWN = 0
|
||
|
elif evt == BEVT_DISK:
|
||
|
if DISK_UPDATE: DISK_UPDATE = False
|
||
|
else: DISK_UPDATE = True
|
||
|
elif evt == BEVT_HELP:
|
||
|
show_help(CFGKEY.scriptname)
|
||
|
return
|
||
|
else:
|
||
|
return
|
||
|
Draw.Redraw()
|
||
|
|
||
|
# End of definitions
|
||
|
|
||
|
|
||
|
KEYS = get_keys()
|
||
|
|
||
|
if not KEYS:
|
||
|
Draw.PupMenu("NO DATA: please read this help screen")
|
||
|
Blender.ShowHelp('config.py')
|
||
|
else:
|
||
|
fill_scripts_dict()
|
||
|
init_data()
|
||
|
Draw.Register(gui, event, button_event)
|