2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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2011-04-27 11:58:34 +00:00
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*/
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#ifndef __KERNEL_COMPAT_CUDA_H__
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#define __KERNEL_COMPAT_CUDA_H__
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#define __KERNEL_GPU__
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#define __KERNEL_CUDA__
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2011-09-09 12:04:39 +00:00
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#define CCL_NAMESPACE_BEGIN
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#define CCL_NAMESPACE_END
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2011-04-27 11:58:34 +00:00
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#include <cuda.h>
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#include <float.h>
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/* Qualifier wrappers for different names on different devices */
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2013-11-15 23:17:10 +00:00
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#define ccl_device __device__ __inline__
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#define ccl_device_inline __device__ __inline__
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#define ccl_device_noinline __device__ __noinline__
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#define ccl_global
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#define ccl_constant
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#define ccl_may_alias
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2011-04-27 11:58:34 +00:00
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/* No assert supported for CUDA */
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#define kernel_assert(cond)
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2013-08-30 23:49:38 +00:00
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/* Types */
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#include "util_types.h"
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2011-04-27 11:58:34 +00:00
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/* Textures */
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typedef texture<float4, 1> texture_float4;
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2012-01-20 17:49:17 +00:00
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typedef texture<float2, 1> texture_float2;
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2011-04-27 11:58:34 +00:00
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typedef texture<float, 1> texture_float;
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typedef texture<uint, 1> texture_uint;
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typedef texture<int, 1> texture_int;
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typedef texture<uint4, 1> texture_uint4;
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2012-05-13 12:32:44 +00:00
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typedef texture<uchar4, 1> texture_uchar4;
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2011-04-27 11:58:34 +00:00
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typedef texture<float4, 2> texture_image_float4;
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typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
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/* Macros to handle different memory storage on different devices */
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2013-09-27 19:09:31 +00:00
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/* In order to use full 6GB of memory on Titan cards, use arrays instead
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* of textures. On earlier cards this seems slower, but on Titan it is
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* actually slightly faster in tests. */
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#if __CUDA_ARCH__ < 350
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#define __KERNEL_CUDA_TEX_STORAGE__
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#endif
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#ifdef __KERNEL_CUDA_TEX_STORAGE__
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2011-04-27 11:58:34 +00:00
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#define kernel_tex_fetch(t, index) tex1Dfetch(t, index)
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2013-09-27 19:09:31 +00:00
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#else
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#define kernel_tex_fetch(t, index) t[(index)]
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#endif
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2011-04-27 11:58:34 +00:00
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#define kernel_tex_image_interp(t, x, y) tex2D(t, x, y)
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#define kernel_data __data
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2012-05-28 19:21:13 +00:00
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/* Use fast math functions */
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#define cosf(x) __cosf(((float)x))
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#define sinf(x) __sinf(((float)x))
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#define powf(x, y) __powf(((float)x), ((float)y))
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#define tanf(x) __tanf(((float)x))
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#define logf(x) __logf(((float)x))
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#define expf(x) __expf(((float)x))
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2011-04-27 11:58:34 +00:00
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#endif /* __KERNEL_COMPAT_CUDA_H__ */
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