forked from bartvdbraak/blender
Brecht Van Lommel
c18712e868
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
86 lines
2.4 KiB
C
86 lines
2.4 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef __KERNEL_COMPAT_CUDA_H__
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#define __KERNEL_COMPAT_CUDA_H__
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#define __KERNEL_GPU__
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#define __KERNEL_CUDA__
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#define CCL_NAMESPACE_BEGIN
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#define CCL_NAMESPACE_END
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#include <cuda.h>
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#include <float.h>
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/* Qualifier wrappers for different names on different devices */
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#define ccl_device __device__ __inline__
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#define ccl_device_inline __device__ __inline__
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#define ccl_device_noinline __device__ __noinline__
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#define ccl_global
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#define ccl_constant
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#define ccl_may_alias
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/* No assert supported for CUDA */
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#define kernel_assert(cond)
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/* Types */
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#include "util_types.h"
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/* Textures */
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typedef texture<float4, 1> texture_float4;
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typedef texture<float2, 1> texture_float2;
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typedef texture<float, 1> texture_float;
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typedef texture<uint, 1> texture_uint;
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typedef texture<int, 1> texture_int;
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typedef texture<uint4, 1> texture_uint4;
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typedef texture<uchar4, 1> texture_uchar4;
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typedef texture<float4, 2> texture_image_float4;
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typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
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/* Macros to handle different memory storage on different devices */
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/* In order to use full 6GB of memory on Titan cards, use arrays instead
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* of textures. On earlier cards this seems slower, but on Titan it is
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* actually slightly faster in tests. */
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#if __CUDA_ARCH__ < 350
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#define __KERNEL_CUDA_TEX_STORAGE__
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#endif
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#ifdef __KERNEL_CUDA_TEX_STORAGE__
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#define kernel_tex_fetch(t, index) tex1Dfetch(t, index)
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#else
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#define kernel_tex_fetch(t, index) t[(index)]
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#endif
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#define kernel_tex_image_interp(t, x, y) tex2D(t, x, y)
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#define kernel_data __data
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/* Use fast math functions */
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#define cosf(x) __cosf(((float)x))
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#define sinf(x) __sinf(((float)x))
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#define powf(x, y) __powf(((float)x), ((float)y))
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#define tanf(x) __tanf(((float)x))
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#define logf(x) __logf(((float)x))
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#define expf(x) __expf(((float)x))
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#endif /* __KERNEL_COMPAT_CUDA_H__ */
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