blender/source/gameengine/Rasterizer/SConscript

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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
cflags = []
if env['OURPLATFORM']=='win32-vc':
cflags.append('/Ox')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )