blender/release/scripts/templates_py/operator_uv.py

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import bpy
import bmesh
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def main(context):
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
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uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
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# adjust UVs
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select:
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# apply the location of the vertex as a UV
luv.uv = l.vert.co.xy
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bmesh.update_edit_mesh(me)
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class UvOperator(bpy.types.Operator):
"""UV Operator description"""
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bl_idname = "uv.simple_operator"
bl_label = "Simple UV Operator"
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@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
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def execute(self, context):
main(context)
return {'FINISHED'}
def register():
bpy.utils.register_class(UvOperator)
def unregister():
bpy.utils.unregister_class(UvOperator)
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if __name__ == "__main__":
register()
# test call
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bpy.ops.uv.simple_operator()