blender/release/scripts/startup/bl_ui/properties_data_curve.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bpy.types import Curve, SurfaceCurve, TextCurve
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class CurveButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return (context.curve is not None)
class CurveButtonsPanelCurve(CurveButtonsPanel):
@classmethod
def poll(cls, context):
return (type(context.curve) is Curve)
class CurveButtonsPanelSurface(CurveButtonsPanel):
@classmethod
def poll(cls, context):
return (type(context.curve) is SurfaceCurve)
class CurveButtonsPanelText(CurveButtonsPanel):
@classmethod
def poll(cls, context):
return (type(context.curve) is TextCurve)
class CurveButtonsPanelActive(CurveButtonsPanel):
"""Same as above but for curves only"""
@classmethod
def poll(cls, context):
curve = context.curve
return (curve and type(curve) is not TextCurve and curve.splines.active)
class DATA_PT_context_curve(CurveButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
obj = context.object
curve = context.curve
space = context.space_data
if obj:
layout.template_ID(obj, "data")
elif curve:
layout.template_ID(space, "pin_id")
class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
bl_label = "Shape"
def draw(self, context):
layout = self.layout
curve = context.curve
is_surf = type(curve) is SurfaceCurve
is_curve = type(curve) is Curve
is_text = type(curve) is TextCurve
if is_curve:
row = layout.row()
row.prop(curve, "dimensions", expand=True)
split = layout.split()
col = split.column()
col.label(text="Resolution:")
sub = col.column(align=True)
sub.prop(curve, "resolution_u", text="Preview U")
sub.prop(curve, "render_resolution_u", text="Render U")
if is_curve:
col.label(text="Twisting:")
col.prop(curve, "twist_mode", text="")
col.prop(curve, "twist_smooth", text="Smooth")
elif is_text:
col.label(text="Display:")
col.prop(curve, "use_fast_edit", text="Fast Editing")
col = split.column()
if is_surf:
sub = col.column()
sub.label(text="")
sub = col.column(align=True)
sub.prop(curve, "resolution_v", text="Preview V")
sub.prop(curve, "render_resolution_v", text="Render V")
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if is_curve or is_text:
col.label(text="Fill:")
sub = col.column()
sub.active = (curve.dimensions == '2D' or (curve.bevel_object is None and curve.dimensions == '3D'))
sub.prop(curve, "fill_mode", text="")
col.prop(curve, "use_fill_deform")
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if is_curve:
col.label(text="Path / Curve-Deform:")
sub = col.column()
subsub = sub.row()
subsub.prop(curve, "use_radius")
subsub.prop(curve, "use_stretch")
sub.prop(curve, "use_deform_bounds")
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class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
layout = self.layout
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curve = context.curve
row = layout.row()
row.prop(curve, "use_auto_texspace")
row.prop(curve, "use_uv_as_generated")
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row = layout.row()
row.column().prop(curve, "texspace_location", text="Location")
row.column().prop(curve, "texspace_size", text="Size")
Move curve's boundbox and texspace calculation out of modifier stack There were several issues with how bounding box and texture space are calculated: - This was done at the same time as applying modifiers, meaning if several objects are sharing the same curve datablock, bounding box and texture space will be calculated multiple times. Further, allocating bounding box wasn't safe for threading. - Bounding box and texture space were evaluated after pre-tessellation modifiers are applied. This means Curve-level data is actually depends on object data, and it's really bad because different objects could have different modifiers and this leads to conflicts (curve's data depends on object evaluation order) and doesn't behave in a predictable way. This commit moves bounding box and texture space evaluation from modifier stack to own utility functions, just like it's was done for meshes. This makes curve objects update thread-safe, but gives some limitations as well. Namely, with such approach it's not so clear how to preserve the same behavior of texture space: before this change texture space and bounding box would match beveled curve as accurate as possible. Old behavior was nice for quick texturing -- in most cases you didn't need to modify texture space at all. But texture space was depending on render/preview settings which could easily lead to situations, when final result would be far different from preview one. Now we're using CV points coordinates and their radius to approximate the bounding box. This doesn't give the same exact texture space, but it helps a lot keeping texture space in a nice predictable way. We could make approximation smarter in the future, but fir now added operator to match texture space to fully tessellated curve called "Match Texture Space". Review link: https://codereview.appspot.com/15410043/ Brief description: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2013/Results#Curve_Texture_Space
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layout.operator("curve.match_texture_space")
class DATA_PT_geometry_curve(CurveButtonsPanelCurve, Panel):
bl_label = "Geometry"
@classmethod
def poll(cls, context):
return (type(context.curve) in {Curve, TextCurve})
def draw(self, context):
layout = self.layout
curve = context.curve
split = layout.split()
col = split.column()
col.label(text="Modification:")
col.prop(curve, "offset")
col.prop(curve, "extrude")
col.label(text="Taper Object:")
col.prop(curve, "taper_object", text="")
col = split.column()
col.label(text="Bevel:")
col.prop(curve, "bevel_depth", text="Depth")
col.prop(curve, "bevel_resolution", text="Resolution")
col.label(text="Bevel Object:")
col.prop(curve, "bevel_object", text="")
col = layout.column(align=True)
col.prop(curve, "bevel_factor_start")
col.prop(curve, "bevel_factor_end")
row = col.row()
row.active = (curve.bevel_object is not None)
row.prop(curve, "use_fill_caps")
row.prop(curve, "use_map_taper")
class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel):
bl_label = "Path Animation"
def draw_header(self, context):
curve = context.curve
self.layout.prop(curve, "use_path", text="")
def draw(self, context):
layout = self.layout
curve = context.curve
layout.active = curve.use_path
col = layout.column()
col.prop(curve, "path_duration", text="Frames")
col.prop(curve, "eval_time")
# these are for paths only
row = layout.row()
row.prop(curve, "use_path_follow")
row.prop(curve, "use_time_offset", text="Offset Children")
class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
bl_label = "Active Spline"
def draw(self, context):
layout = self.layout
curve = context.curve
act_spline = curve.splines.active
is_surf = type(curve) is SurfaceCurve
is_poly = (act_spline.type == 'POLY')
split = layout.split()
if is_poly:
# These settings are below but its easier to have
# polys set aside since they use so few settings
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row = layout.row()
row.label(text="Cyclic:")
row.prop(act_spline, "use_cyclic_u", text="U")
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layout.prop(act_spline, "use_smooth")
else:
col = split.column()
col.label(text="Cyclic:")
if act_spline.type == 'NURBS':
col.label(text="Bezier:")
col.label(text="Endpoint:")
col.label(text="Order:")
col.label(text="Resolution:")
col = split.column()
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col.prop(act_spline, "use_cyclic_u", text="U")
if act_spline.type == 'NURBS':
sub = col.column()
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# sub.active = (not act_spline.use_cyclic_u)
sub.prop(act_spline, "use_bezier_u", text="U")
sub.prop(act_spline, "use_endpoint_u", text="U")
sub = col.column()
sub.prop(act_spline, "order_u", text="U")
col.prop(act_spline, "resolution_u", text="U")
if is_surf:
col = split.column()
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col.prop(act_spline, "use_cyclic_v", text="V")
# its a surface, assume its a nurbs
sub = col.column()
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sub.active = (not act_spline.use_cyclic_v)
sub.prop(act_spline, "use_bezier_v", text="V")
sub.prop(act_spline, "use_endpoint_v", text="V")
sub = col.column()
sub.prop(act_spline, "order_v", text="V")
sub.prop(act_spline, "resolution_v", text="V")
if not is_surf:
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col = layout.column()
col.label(text="Interpolation:")
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sub = col.column()
sub.active = (curve.dimensions == '3D')
sub.prop(act_spline, "tilt_interpolation", text="Tilt")
col.prop(act_spline, "radius_interpolation", text="Radius")
layout.prop(act_spline, "use_smooth")
class DATA_PT_font(CurveButtonsPanelText, Panel):
bl_label = "Font"
def draw(self, context):
layout = self.layout
text = context.curve
char = context.curve.edit_format
row = layout.split(percentage=0.25)
row.label(text="Regular")
row.template_ID(text, "font", open="font.open", unlink="font.unlink")
row = layout.split(percentage=0.25)
row.label(text="Bold")
row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink")
row = layout.split(percentage=0.25)
row.label(text="Italic")
row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink")
row = layout.split(percentage=0.25)
row.label(text="Bold & Italic")
row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
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#layout.prop(text, "font")
split = layout.split()
col = split.column()
col.prop(text, "size", text="Size")
col = split.column()
col.prop(text, "shear")
split = layout.split()
col = split.column()
col.label(text="Object Font:")
col.prop(text, "family", text="")
col = split.column()
col.label(text="Text on Curve:")
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col.prop(text, "follow_curve", text="")
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.label(text="Underline:")
sub.prop(text, "underline_position", text="Position")
sub.prop(text, "underline_height", text="Thickness")
col = split.column()
col.label(text="Character:")
col.prop(char, "use_bold")
col.prop(char, "use_italic")
col.prop(char, "use_underline")
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row = layout.row()
row.prop(text, "small_caps_scale", text="Small Caps")
row.prop(char, "use_small_caps")
class DATA_PT_paragraph(CurveButtonsPanelText, Panel):
bl_label = "Paragraph"
def draw(self, context):
layout = self.layout
text = context.curve
layout.label(text="Align:")
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layout.prop(text, "align", expand=True)
split = layout.split()
col = split.column(align=True)
col.label(text="Spacing:")
col.prop(text, "space_character", text="Letter")
col.prop(text, "space_word", text="Word")
col.prop(text, "space_line", text="Line")
col = split.column(align=True)
col.label(text="Offset:")
col.prop(text, "offset_x", text="X")
col.prop(text, "offset_y", text="Y")
class DATA_PT_text_boxes(CurveButtonsPanelText, Panel):
bl_label = "Text Boxes"
def draw(self, context):
layout = self.layout
text = context.curve
split = layout.split()
col = split.column()
col.operator("font.textbox_add", icon='ZOOMIN')
col = split.column()
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for i, box in enumerate(text.text_boxes):
boxy = layout.box()
row = boxy.row()
split = row.split()
col = split.column(align=True)
col.label(text="Dimensions:")
col.prop(box, "width", text="Width")
col.prop(box, "height", text="Height")
col = split.column(align=True)
col.label(text="Offset:")
col.prop(box, "x", text="X")
col.prop(box, "y", text="Y")
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row.operator("font.textbox_remove", text="", icon='X', emboss=False).index = i
class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Curve
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)