forked from bartvdbraak/blender
63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
|
/*
|
||
|
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
|
||
|
*
|
||
|
* Permission to use, copy, modify, distribute and sell this software
|
||
|
* and its documentation for any purpose is hereby granted without fee,
|
||
|
* provided that the above copyright notice appear in all copies.
|
||
|
* Erwin Coumans makes no representations about the suitability
|
||
|
* of this software for any purpose.
|
||
|
* It is provided "as is" without express or implied warranty.
|
||
|
*/
|
||
|
#ifndef COLLISION_ALGORITHM_H
|
||
|
#define COLLISION_ALGORITHM_H
|
||
|
|
||
|
struct BroadphaseProxy;
|
||
|
class Dispatcher;
|
||
|
|
||
|
struct CollisionAlgorithmConstructionInfo
|
||
|
{
|
||
|
CollisionAlgorithmConstructionInfo()
|
||
|
:m_dispatcher(0)
|
||
|
{
|
||
|
}
|
||
|
CollisionAlgorithmConstructionInfo(Dispatcher* dispatcher,int temp)
|
||
|
:m_dispatcher(dispatcher)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Dispatcher* m_dispatcher;
|
||
|
|
||
|
int GetDispatcherId();
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
///CollisionAlgorithm is an collision interface that is compatible with the Broadphase and Dispatcher.
|
||
|
///It is persistent over frames
|
||
|
class CollisionAlgorithm
|
||
|
{
|
||
|
|
||
|
protected:
|
||
|
|
||
|
Dispatcher* m_dispatcher;
|
||
|
|
||
|
protected:
|
||
|
int GetDispatcherId();
|
||
|
|
||
|
public:
|
||
|
|
||
|
CollisionAlgorithm() {};
|
||
|
|
||
|
CollisionAlgorithm(const CollisionAlgorithmConstructionInfo& ci);
|
||
|
|
||
|
virtual ~CollisionAlgorithm() {};
|
||
|
|
||
|
virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount, bool useContinuous) = 0;
|
||
|
|
||
|
virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount) = 0;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //COLLISION_ALGORITHM_H
|