forked from bartvdbraak/blender
feb4f51103
Only windows projectfiles for now. Will ask Hans to get unix makefiles done.
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef COLLISION_ALGORITHM_H
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#define COLLISION_ALGORITHM_H
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struct BroadphaseProxy;
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class Dispatcher;
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struct CollisionAlgorithmConstructionInfo
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{
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CollisionAlgorithmConstructionInfo()
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:m_dispatcher(0)
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{
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}
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CollisionAlgorithmConstructionInfo(Dispatcher* dispatcher,int temp)
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:m_dispatcher(dispatcher)
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{
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}
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Dispatcher* m_dispatcher;
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int GetDispatcherId();
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};
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///CollisionAlgorithm is an collision interface that is compatible with the Broadphase and Dispatcher.
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///It is persistent over frames
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class CollisionAlgorithm
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{
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protected:
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Dispatcher* m_dispatcher;
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protected:
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int GetDispatcherId();
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public:
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CollisionAlgorithm() {};
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CollisionAlgorithm(const CollisionAlgorithmConstructionInfo& ci);
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virtual ~CollisionAlgorithm() {};
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount, bool useContinuous) = 0;
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virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount) = 0;
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};
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#endif //COLLISION_ALGORITHM_H
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