forked from bartvdbraak/blender
66 lines
2.3 KiB
C
66 lines
2.3 KiB
C
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __OSL_BSSRDF_H__
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#define __OSL_BSSRDF_H__
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#include <OSL/oslclosure.h>
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#include <OSL/oslexec.h>
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#include <OSL/genclosure.h>
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#include "kernel_types.h"
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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class CBSSRDFClosure : public OSL::ClosurePrimitive {
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public:
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ShaderClosure sc;
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float3 radius;
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CBSSRDFClosure() : OSL::ClosurePrimitive(BSSRDF),
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m_shaderdata_flag(0) { }
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~CBSSRDFClosure() { }
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int scattering() const { return LABEL_DIFFUSE; }
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int shaderdata_flag() const { return m_shaderdata_flag; }
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protected:
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int m_shaderdata_flag;
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};
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CCL_NAMESPACE_END
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#endif /* __OSL_BSSRDF_H__ */
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