forked from bartvdbraak/blender
99b325cebf
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579 |
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.. | ||
background.cpp | ||
bsdf_diffuse_ramp.cpp | ||
bsdf_phong_ramp.cpp | ||
CMakeLists.txt | ||
emissive.cpp | ||
osl_bssrdf.cpp | ||
osl_bssrdf.h | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h | ||
SConscript |