2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __NODES_H__
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#define __NODES_H__
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#include "graph.h"
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#include "util_string.h"
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CCL_NAMESPACE_BEGIN
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class ImageManager;
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2012-12-12 06:51:06 +00:00
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class Shader;
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2011-04-27 11:58:34 +00:00
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2011-10-12 22:42:13 +00:00
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/* Texture Mapping */
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class TextureMapping {
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public:
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TextureMapping();
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Transform compute_transform();
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bool skip();
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void compile(SVMCompiler& compiler, int offset_in, int offset_out);
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2012-11-20 17:40:10 +00:00
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void compile(OSLCompiler &compiler);
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2011-10-12 22:42:13 +00:00
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float3 translation;
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float3 rotation;
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float3 scale;
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2012-05-07 20:24:38 +00:00
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float3 min, max;
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bool use_minmax;
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2012-06-09 18:56:12 +00:00
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enum Mapping { NONE = 0, X = 1, Y = 2, Z = 3 };
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2011-10-12 22:42:13 +00:00
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Mapping x_mapping, y_mapping, z_mapping;
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enum Projection { FLAT, CUBE, TUBE, SPHERE };
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Projection projection;
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};
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2011-04-27 11:58:34 +00:00
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/* Nodes */
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2011-10-12 22:42:13 +00:00
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class TextureNode : public ShaderNode {
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public:
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2012-06-09 18:20:40 +00:00
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TextureNode(const char *name_) : ShaderNode(name_) {}
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2011-10-12 22:42:13 +00:00
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TextureMapping tex_mapping;
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};
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class ImageTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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SHADER_NODE_NO_CLONE_CLASS(ImageTextureNode)
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~ImageTextureNode();
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ShaderNode *clone() const;
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ImageManager *image_manager;
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int slot;
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2012-11-20 17:40:10 +00:00
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int is_float;
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2013-02-14 21:40:29 +00:00
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bool is_linear;
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2011-04-27 11:58:34 +00:00
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string filename;
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2013-01-30 13:42:12 +00:00
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void *builtin_data;
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2011-05-13 14:32:08 +00:00
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ustring color_space;
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2012-09-04 13:29:07 +00:00
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ustring projection;
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float projection_blend;
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2012-11-21 13:00:51 +00:00
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bool animated;
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2011-05-13 14:32:08 +00:00
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static ShaderEnum color_space_enum;
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2012-09-04 13:29:07 +00:00
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static ShaderEnum projection_enum;
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2011-04-27 11:58:34 +00:00
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};
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2011-10-12 22:42:13 +00:00
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class EnvironmentTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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SHADER_NODE_NO_CLONE_CLASS(EnvironmentTextureNode)
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~EnvironmentTextureNode();
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ShaderNode *clone() const;
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ImageManager *image_manager;
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int slot;
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2012-11-20 17:40:10 +00:00
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int is_float;
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2013-02-14 21:40:29 +00:00
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bool is_linear;
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2011-04-27 11:58:34 +00:00
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string filename;
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2013-01-30 13:42:12 +00:00
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void *builtin_data;
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2011-05-13 14:32:08 +00:00
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ustring color_space;
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2012-03-08 19:52:58 +00:00
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ustring projection;
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2012-11-21 13:00:51 +00:00
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bool animated;
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2011-05-13 14:32:08 +00:00
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static ShaderEnum color_space_enum;
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2012-03-08 19:52:58 +00:00
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static ShaderEnum projection_enum;
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2011-04-27 11:58:34 +00:00
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};
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2011-10-12 22:42:13 +00:00
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class SkyTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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SHADER_NODE_CLASS(SkyTextureNode)
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float3 sun_direction;
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float turbidity;
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};
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class OutputNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(OutputNode)
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};
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2011-11-06 21:05:58 +00:00
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class GradientTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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2011-11-06 21:05:58 +00:00
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SHADER_NODE_CLASS(GradientTextureNode)
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2011-04-27 11:58:34 +00:00
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2011-11-06 21:05:58 +00:00
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ustring type;
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static ShaderEnum type_enum;
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2011-04-27 11:58:34 +00:00
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};
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2011-11-06 21:05:58 +00:00
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class NoiseTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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2011-11-06 21:05:58 +00:00
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SHADER_NODE_CLASS(NoiseTextureNode)
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2011-04-27 11:58:34 +00:00
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};
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2011-10-12 22:42:13 +00:00
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class VoronoiTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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SHADER_NODE_CLASS(VoronoiTextureNode)
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ustring coloring;
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static ShaderEnum coloring_enum;
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};
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2011-10-12 22:42:13 +00:00
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class MusgraveTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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SHADER_NODE_CLASS(MusgraveTextureNode)
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ustring type;
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static ShaderEnum type_enum;
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};
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2011-11-06 21:05:58 +00:00
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class WaveTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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2011-11-06 21:05:58 +00:00
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SHADER_NODE_CLASS(WaveTextureNode)
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2011-04-27 11:58:34 +00:00
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ustring type;
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static ShaderEnum type_enum;
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};
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2011-10-12 22:42:13 +00:00
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class MagicTextureNode : public TextureNode {
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2011-04-27 11:58:34 +00:00
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public:
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SHADER_NODE_CLASS(MagicTextureNode)
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int depth;
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};
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2012-01-08 14:55:43 +00:00
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class CheckerTextureNode : public TextureNode {
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public:
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SHADER_NODE_CLASS(CheckerTextureNode)
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};
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2012-09-04 13:29:07 +00:00
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class BrickTextureNode : public TextureNode {
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public:
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SHADER_NODE_CLASS(BrickTextureNode)
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float offset, squash;
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int offset_frequency, squash_frequency;
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};
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2011-04-27 11:58:34 +00:00
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class MappingNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(MappingNode)
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2011-10-12 22:42:13 +00:00
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TextureMapping tex_mapping;
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2011-04-27 11:58:34 +00:00
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};
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class ConvertNode : public ShaderNode {
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public:
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ConvertNode(ShaderSocketType from, ShaderSocketType to);
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SHADER_NODE_BASE_CLASS(ConvertNode)
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ShaderSocketType from, to;
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};
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2011-12-18 15:34:06 +00:00
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class ProxyNode : public ShaderNode {
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public:
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ProxyNode(ShaderSocketType from, ShaderSocketType to);
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SHADER_NODE_BASE_CLASS(ProxyNode)
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ShaderSocketType from, to;
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};
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2011-04-27 11:58:34 +00:00
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class BsdfNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BsdfNode)
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2012-11-04 22:31:32 +00:00
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void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2, ShaderInput *param3 = NULL);
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2011-04-27 11:58:34 +00:00
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ClosureType closure;
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};
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class WardBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(WardBsdfNode)
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2012-10-10 13:02:20 +00:00
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void attributes(AttributeRequestSet *attributes);
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2011-04-27 11:58:34 +00:00
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};
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class DiffuseBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(DiffuseBsdfNode)
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};
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class TranslucentBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(TranslucentBsdfNode)
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};
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class TransparentBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(TransparentBsdfNode)
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2012-12-12 06:51:06 +00:00
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bool has_surface_transparent() { return true; }
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2011-04-27 11:58:34 +00:00
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};
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class VelvetBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(VelvetBsdfNode)
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};
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class GlossyBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(GlossyBsdfNode)
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ustring distribution;
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static ShaderEnum distribution_enum;
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};
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class GlassBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(GlassBsdfNode)
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ustring distribution;
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static ShaderEnum distribution_enum;
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};
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2012-11-06 19:59:02 +00:00
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class RefractionBsdfNode : public BsdfNode {
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public:
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SHADER_NODE_CLASS(RefractionBsdfNode)
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ustring distribution;
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static ShaderEnum distribution_enum;
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};
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2011-04-27 11:58:34 +00:00
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class EmissionNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(EmissionNode)
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2012-12-12 06:51:06 +00:00
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bool has_surface_emission() { return true; }
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2011-04-27 11:58:34 +00:00
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bool total_power;
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};
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class BackgroundNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BackgroundNode)
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};
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2011-08-28 13:55:59 +00:00
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class HoldoutNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(HoldoutNode)
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};
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2012-11-06 19:59:02 +00:00
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class AmbientOcclusionNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(AmbientOcclusionNode)
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};
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2011-09-27 20:03:16 +00:00
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class VolumeNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(VolumeNode)
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void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2);
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ClosureType closure;
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};
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class TransparentVolumeNode : public VolumeNode {
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public:
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SHADER_NODE_CLASS(TransparentVolumeNode)
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};
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class IsotropicVolumeNode : public VolumeNode {
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public:
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SHADER_NODE_CLASS(IsotropicVolumeNode)
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};
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2011-04-27 11:58:34 +00:00
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class GeometryNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(GeometryNode)
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2012-10-10 13:02:20 +00:00
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void attributes(AttributeRequestSet *attributes);
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2011-04-27 11:58:34 +00:00
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};
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class TextureCoordinateNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(TextureCoordinateNode)
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void attributes(AttributeRequestSet *attributes);
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2012-10-04 21:40:39 +00:00
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bool from_dupli;
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2011-04-27 11:58:34 +00:00
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};
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class LightPathNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(LightPathNode)
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};
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2012-05-07 20:24:38 +00:00
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class LightFalloffNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(LightFalloffNode)
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};
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2012-05-21 12:52:28 +00:00
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class ObjectInfoNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(ObjectInfoNode)
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};
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2012-06-08 16:17:57 +00:00
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class ParticleInfoNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(ParticleInfoNode)
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void attributes(AttributeRequestSet *attributes);
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};
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2012-12-28 14:21:30 +00:00
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class HairInfoNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(HairInfoNode)
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2013-01-03 12:08:54 +00:00
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void attributes(AttributeRequestSet *attributes);
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2012-12-28 14:21:30 +00:00
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};
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2011-04-27 11:58:34 +00:00
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class ValueNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(ValueNode)
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float value;
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};
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class ColorNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(ColorNode)
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float3 value;
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};
|
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|
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|
|
|
|
class AddClosureNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(AddClosureNode)
|
|
|
|
};
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|
|
|
|
|
|
|
class MixClosureNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(MixClosureNode)
|
|
|
|
};
|
|
|
|
|
2012-11-26 21:59:41 +00:00
|
|
|
class MixClosureWeightNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(MixClosureWeightNode);
|
|
|
|
};
|
|
|
|
|
2011-12-03 23:05:35 +00:00
|
|
|
class InvertNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(InvertNode)
|
|
|
|
};
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
class MixNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(MixNode)
|
|
|
|
|
2012-08-30 06:31:02 +00:00
|
|
|
bool use_clamp;
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
ustring type;
|
|
|
|
static ShaderEnum type_enum;
|
|
|
|
};
|
|
|
|
|
2011-12-01 21:46:10 +00:00
|
|
|
class CombineRGBNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(CombineRGBNode)
|
|
|
|
};
|
|
|
|
|
2011-12-16 20:35:06 +00:00
|
|
|
class GammaNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(GammaNode)
|
|
|
|
};
|
|
|
|
|
2012-01-24 16:32:31 +00:00
|
|
|
class BrightContrastNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(BrightContrastNode)
|
|
|
|
};
|
|
|
|
|
2011-12-01 21:46:10 +00:00
|
|
|
class SeparateRGBNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(SeparateRGBNode)
|
|
|
|
};
|
|
|
|
|
2011-12-02 16:57:37 +00:00
|
|
|
class HSVNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(HSVNode)
|
|
|
|
};
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
class AttributeNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(AttributeNode)
|
|
|
|
void attributes(AttributeRequestSet *attributes);
|
|
|
|
|
|
|
|
ustring attribute;
|
|
|
|
};
|
|
|
|
|
2011-12-02 20:36:13 +00:00
|
|
|
class CameraNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(CameraNode)
|
|
|
|
};
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
class FresnelNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(FresnelNode)
|
|
|
|
};
|
|
|
|
|
2011-11-06 21:05:58 +00:00
|
|
|
class LayerWeightNode : public ShaderNode {
|
2011-09-16 13:14:02 +00:00
|
|
|
public:
|
2011-11-06 21:05:58 +00:00
|
|
|
SHADER_NODE_CLASS(LayerWeightNode)
|
2011-09-16 13:14:02 +00:00
|
|
|
};
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
class MathNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(MathNode)
|
|
|
|
|
2012-08-29 17:30:14 +00:00
|
|
|
bool use_clamp;
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
ustring type;
|
|
|
|
static ShaderEnum type_enum;
|
|
|
|
};
|
|
|
|
|
2011-12-16 18:15:07 +00:00
|
|
|
class NormalNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(NormalNode)
|
|
|
|
|
|
|
|
float3 direction;
|
|
|
|
};
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
class VectorMathNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(VectorMathNode)
|
|
|
|
|
|
|
|
ustring type;
|
|
|
|
static ShaderEnum type_enum;
|
|
|
|
};
|
|
|
|
|
|
|
|
class BumpNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(BumpNode)
|
|
|
|
};
|
|
|
|
|
2012-03-26 12:45:14 +00:00
|
|
|
class RGBCurvesNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(RGBCurvesNode)
|
|
|
|
float4 curves[RAMP_TABLE_SIZE];
|
|
|
|
};
|
|
|
|
|
2012-12-11 14:39:37 +00:00
|
|
|
class VectorCurvesNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(VectorCurvesNode)
|
|
|
|
float4 curves[RAMP_TABLE_SIZE];
|
|
|
|
};
|
|
|
|
|
2012-03-26 12:45:14 +00:00
|
|
|
class RGBRampNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(RGBRampNode)
|
|
|
|
float4 ramp[RAMP_TABLE_SIZE];
|
|
|
|
};
|
|
|
|
|
2012-10-10 15:56:43 +00:00
|
|
|
class SetNormalNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(SetNormalNode)
|
|
|
|
};
|
|
|
|
|
2012-11-03 14:32:35 +00:00
|
|
|
class OSLScriptNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(OSLScriptNode)
|
|
|
|
string filepath;
|
|
|
|
string bytecode_hash;
|
|
|
|
|
|
|
|
/* ShaderInput/ShaderOutput only stores a shallow string copy (const char *)!
|
|
|
|
* The actual socket names have to be stored externally to avoid memory errors. */
|
|
|
|
vector<ustring> input_names;
|
|
|
|
vector<ustring> output_names;
|
|
|
|
};
|
|
|
|
|
2012-11-06 19:59:02 +00:00
|
|
|
class NormalMapNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(NormalMapNode)
|
|
|
|
void attributes(AttributeRequestSet *attributes);
|
|
|
|
|
|
|
|
ustring space;
|
|
|
|
static ShaderEnum space_enum;
|
|
|
|
|
|
|
|
ustring attribute;
|
|
|
|
};
|
|
|
|
|
|
|
|
class TangentNode : public ShaderNode {
|
|
|
|
public:
|
|
|
|
SHADER_NODE_CLASS(TangentNode)
|
|
|
|
void attributes(AttributeRequestSet *attributes);
|
|
|
|
|
|
|
|
ustring direction_type;
|
|
|
|
static ShaderEnum direction_type_enum;
|
|
|
|
|
|
|
|
ustring axis;
|
|
|
|
static ShaderEnum axis_enum;
|
|
|
|
|
|
|
|
ustring attribute;
|
|
|
|
};
|
|
|
|
|
2011-04-27 11:58:34 +00:00
|
|
|
CCL_NAMESPACE_END
|
|
|
|
|
|
|
|
#endif /* __NODES_H__ */
|
|
|
|
|